14 Bowser

First appearance :
Super Mario Bros (1985 - NES)

Bowser is a character that uses his inner weight and strength to decimate his opponents by using the power and the reach of his moves as well as his ability to gain control of the stage. A monster that will let you shake in fear, just like the stage when Bowser starts running.

Characteristics

 

Strengths

  • Very resistant
  • Great mobility
  • Massive damages
  • Ejection potential
  • Great offensive potential
 

Weaknesses

  • Punishable moves
  • Bad disadvantage
  • Exploitable recovery
  • Huge ending lags

Matchups

Favourable

  • icône de little-mac
  • icône de donkey-kong
  • icône de king-k-rool
Struggles to approach
  • icône de heros
Doesn't have time

Unfavourable

  • icône de pikachu
  • icône de amphinobi
Small size and combos
  • icône de ness
  • icône de link-enfant
  • icône de samus
Zoners
  • icône de palutena
  • icône de roy
  • icône de peach
Aerial attacks  

Stages

Favourable

Unfavourable

 

Skills

Pro Tips

Features

coup spécial de Bowser coup spécial de Bowser

Bowser is a large and powerful fighter who has armor on some moves, making Bowser invincible on some animations. So, you must therefore be vigilant not to rush on him when it happens, because you would often be surprised, stopped, then punished.

Best moves

  • NEUTRAL AIR

    It's a move that deals great damage and leads to combos at almost every percents. Thus, it is a very important tool that can even start kill confirms !

  • SIDE B

    The move ignores your opponent's shield, deals a lot of %, and can even kill your opponent. Furthermore, starting at frame 6 even in air, it's a great option out-of-shield and can help you to land on the ground. Just don't overuse it, because the heart of your game will consist in consistently switching between the side B and the forward air. In a nutshell, the side B is the best command grab of the game even if this move is a risky one due to the massive endlag if the attack misses.

  • UP SMASH

    This attack can stop 70% of counters in the game, because the counter will eventually hit on the shell of Bowser, and the shell is an invincible and disjoint part of Bowser during this move, making their counter useless and your enemy vulnerable. Besides, this move has a very good ejection power, while dealing a lot of damage on the spike, making it a very good anti-air option. The up smash can even be used as a combo starter, thanks to the second hitbox, when Bowser falls on the ground.

  • GROUNDED UP B

    The up B may not be a great recovery tool, however this move is very useful in its grounded version. It's a great option out-of-shield: it can punish an opponent from each side thanks to Bowser's ability to still move slightly during the spin goes on, allowing him to cover some enemies landing after their aerial attacks. However, be careful: the move has an important endlag, leaving Bowser punishable to many moves if his up B is badly used.

  • FORWARD AIR

    It is a strong move that has a good range despite a pretty slow startup, which allows you to win the neutral phase in many MUs when your opponent doesn't have enough range. The area covered is really large which makes it a scary option in a ledgetrap situation but also to hit small enemies or opponents behind you. It is the safest move of Bowser on a shield to lead to combos at low % or to kill at high %.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Up B

    Side B

    Jab

    Jab 2

    Forward Air

    Up Smash, Up Air, Neutral Air

    Up B

    Side B in the air

    Neutral Air

     

    Before leaving

    Last tips

    Lead Bowser like his army

    Even if Bowser is a strong character, rushing down without thinking is useless, because Bowser is easy to punish if enemies anticipate what you are going to do. Thus, Bowser's gameplan will be all about mixing aggression and defense: you need to know when to switch to one or the other and the most important: you need to stay patient.

    Stage's inside story

    First, learn to use the Up B to recover on the stage: precise mashing of the B button is required to perfectly control it: Bowser won't get too far with mashing B as brutal as possible. And especially: take care not to overuse the up B Out Of Shield. It's a very punishable move if you get baited into using it and, sometimes, it doesn't connect perfectly. Above all, remember that most moves are safe on shield: just accept the fact that the Koopa King can't punish every move.

    Not falling into lava

    Pay attention : overusing the neutral B in the neutral phase can be counterproductive. Even if neutral B deals 35%+ damage, it's a very risky option to choose because Bowser stays at least more than one entire second doing this attack before he can move again.

    In a nutshell

    By playing Bowser, pleasure will come from the unbeatable feeling of power he provides. The strength and the weight of the Koopa King gives you a menacing aura, pushing opponents to make mistakes. Bowser hits like a truck and every move is satisfying. Besides, Bowser is easy to play with and gives enough qualities to never be frustrated while progressing with the character. He will fit perfectly with the players that want to feel the impact of their attacks and who like to feel the earth shaking under their steps.

    Going furhter

    For more informations and to progress faster

    Thanking ...