13E Daisy
Super Mario Land (1990-GameBoy)
Daisy is a character very similar to Peach. She used to have minor differences on their hitboxes, but they are now two identical characters. As for Peach, Daisy is a technical character, often well placed on tiers lists thanks to her humongous potential, which makes her more dangerous as you improve with her.
Characteristics
Strengths
- Can float
- Great combo game
- Deals a lot of damages
- Edgeguard
- Ledgetrap
Weaknesses
- Exploitable recovery
- Floaty character
- Quite slow
Matchups
Favourable
Unfavourable
Stages
Favourable
- Doesn't need platforms
- Kills fast or can extend combos on it
Unfavourable
- Rarely catches the ledge
- The slopes stop the float
Skills
Pro Tips
Features
Daisy also possesses the float mechanic, which is one of the strengths of Peach, and, by extension, of Daisy. There are not any differences between Peach and Daisy since 3.0.0, and now both characters are strictly identical, except for some minor changes in the visual. We could see Daisy more as an alternate costume rather than an echo fighter
Best moves
NEUTRAL AIR
It is her fastest aerial move. It is useful to start a combo or to continue one. It is also excellent on ledgetrap, since it can kill or deal massive damages to the opponent’s shield. The move allows to edgeguard, and its speed makes it an excellent out of shield option. A very useful move !
BACK AIR
It is an excellent tool to approach, which creates a barrier nearly impassable for some characters such as Ness, Fox or Mario. Indeed, this move has a huge range, can be safe on shield if well spaced, kills well while being a great out of shield option on her back !
UP AIR
It possesses a broken range vertically or horizontally. It is an excellent tool against opponents that jumps a lot, and allows her to juggle quite easily . while being an interesting combo tool, it can even kill if Daisy’s enemy is damaged enough.
DOWN TILT
On the ground, it is her most dangerous tool. This move is quick and has low lag. The reward can be enormous, while the risk is pretty low. If your opponent is at low percentages, you can deal almost 60% of damage when followed by a combo, and is a kill confirm at certain percentages when followed by a Forward Air !
DOWN B
It is one of the best projectiles in the game. Although it is quite slow to pull out, which can put you at a disadvantage, it is very useful in many cases, since you can hold it, even while performing aerial moves. Those projectiles allow you to edgeguard while staying home, enabling great social distancing. It also allows you to start a combo or to make the opponent come closer, except if they possess a great projectile as well.