58 Bowser Jr.
Super Mario Sunshine (2002 - GameCube)
Bowser Jr. is a swiss army knife character, who possesses very diversified tools that are useful for different matchups. It is especially true thanks to his excellent combos, his quite violent aerial moves and his many projectiles, allowing him to create devastating setups.
- Great defensive arsenal
- Aerial attacks
- Great combo game
- Beaten a bit everywhere
- Weak against jugglers
- Exploitable Up B
- Slow projectiles
- Platforms to combo
- Needs space for his setups
- Side B bothered by the slopes
- Impossible to 2 frame with the F Smash
One of Bowser Jr’s main particularities, of course, is his alternate skins. More than a different costume, you end up with another character when you choose another color than Bowser Jr’s one. In fact, you can control Bowser Jr or another koopaling ! Another funny property of the character is that if you hit his car instead of his body, he will lose less % than if you touched him on his body.
Up Air goes out quickly, and is safe, which makes of it a great combo tool since it can be followed by another Up Air until very high % or by a grab. It is very useful for catching an opponent that comes from the top, and for maintaining him on disadvantage, or even for killing him. To sum up, an excellent combo and juggling tool.
It comes out quite fast, stays active for a while while hitting in a special angle in front of Bowser jr. It is naturally a great spacing tool, that can help to block any aerial approach while staying safe. An attack that can even kill, so a move is quite important against opponents that like to jump.
This is also a move to remember, since it is a great way to hit the opponent quickly, in order to see how he will react. However, what makes Bowser.Jr’s jab interesting is its ability to kill at 100% near the ledge. A great tool in general.
It is a multi-hit disjointed Smash attack that stays active for a long time, making it threatening for 2 framing your enemy, for example. A great smash in order to quickly take a stock, and which has just a few ending lag, that makes this move pretty safe.
It is truly a unique and very versatile tool, that starts combos and can kill while drifting. It is also useful for getting back on stage, or to approach and to pursue escaping opponents. A crucial tool in Bowser Jr.’s gameplay.
You let a projectile live its life, a Mecha Koopa, you can let whatever it wants, or you can directly throw it at your opponent. A very useful move for creating traps and applying a constant pressure on the ground, in order to limit the opponent’s options. A great combo tool, or even a killing tool, that allows you to reverse a situation that were badly engaged, and to put your opponent at a disadvantage.