Fire Emblem Three Houses (2019 - Switch)
Byleth is a character who benefits from a long range and some brutal attacks to push away his opponents in order to put them at a more appropriate range for him, in order to compensate his pretty slow attacks. So, when the opponent is close enough to be hit by the tipper of his spear, Byleth can quickly take down an enemy’s stock.
- A lot of range
- Big damages
- A big killpower
- Anti aerial attacks
- Low mobility
- Exploitable recovery
- One of the worst disadvantages
- Slow attacks
- Good setups with the triplats
- Can quickly kill from above
- No options to land
- Hard to get out of a disadvantage state
Byleth is a character that uses weapons from his students: it means that he can attack with an axe, a spear and a bow in addition to his sword. Each direction he's attacking to will allow Byleth to use a different weapon. The axe will be used by using the stick downward, the spear by using the stick forward and the bow by not using the stick at all. It also should be noted that Byleth's up B is useful for several things: sticking to the ledge, to the walls and to the enemies, sending them to hell in purpose to climb even higher.
It is the greatest Byleth's move, his principal combo tool and his best Out Of Shield option. Using it when falling gives you a new hitbox, which can surprise your enemies and lead either to a grab, to a techchase situation or to a Dash attack than can even kill near the bounds of the stage. Be careful, because it is still vulnerable on a shield, so it is necessary to variate your landing's timing.
Up air is an excellent juggling tool, covering a large zone above Byleth. Moreover, it kills pretty soon and can even end combos that kills around 110% when the Up Air is used just after a Down Tilt.
BACK AIR AND FORWARD AIR
These two moves are the best Byleth's spacing tools. Actually, using the most powerful part of them make them safe-on-shield. So, the two attacks needs to be spaced in order to be used as efficiently as possible. In one hand, the Forward air goes a little faster, is great for the neutral. In the other hand, the Back air is more useful to kill enemies, ejecting them directly into the side blastzones.
Byleth longer or shorter charges an arrow. It deals around 15% and it is used either to take % or to deal massive damage to a shield. The arrow is cancelable by shielding or jumping, making the Neutral B a very good tool for conditioning the opponent to shield or to jump, and then to punish him with an aerial attack. The second arrow has a marvelous ejection potential, deals 30% and brings massive destruction to shields