Final Fantasy VII (1997 - PS1)
Cloud is a sword character with a good range and a lot of disjointed moves, which makes of him a fearsome character, that can inflict a lot of pressure to his opponent. Even if the character is less scary than in the previous opus for Wii U and 3DS, he remains a fighter often well placed in the tier list.
- Great aerial mobility
- Great grounded mobility
- Good pressure n advantage
- A great range
- Bad recovery
- Not very useful grab
- Struggles to kill
- Useful platforms to juggle
- Too many space offstage
- No platforms
Cloud has its own Limit Gauge. This gauge fills up automatically according to the damage received (100%) and inflicted (150%). However, there is a way to load this gauge faster (6 seconds) using Down B. This gives Cloud a Limit Break status that will improve his stats by 10-20% for 15 seconds. In addition to his attributes being modified, it also gives Cloud improved special attacks and a different attack, the Finishing Touch, which allows him to get rid of an opponent fairly quickly.
This is the main move to approach in the neutral, because the attack is safe on a shield if it is enough spaced.! The range of this attack is really great helping to build a wall of attacks. In ledgetrap in particular, the attack is particularly amazing to punish a jump for example. It is the main kill move to take a stock without a limit and a very good tool to start combos that can inflict up to 40%.
It also has a lot of similarities with the Back air. Indeed this attack can also create a defensive wall while being pretty safe thanks to its great range. The attack allows Cloud to initiate a lot of combos and is very useful to punish an opponent's jump. On the other hand, the attack is slower than the Back air, which is compensated by its huge hitbox, making it more useful in edguegard situations.
This is a very useful attack to boost Cloud's speed and special attacks for 15 seconds or less depending on whether Cloud takes damage. The limit can also help you to get back on the stage more easily. An attack that can therefore make you weak and that needs to be used when the opponent is far away.
It is also a very good option for Cloud since the attack is relatively fast and because it allows you to attack a jumping enemy. The attack can inflict almost 25% damage, which is quite good ! It's also a good combo finisher because it can be preceded by a lot of aerial attacks! Beyond that, the attack can hit from 1 to 3 times, so it can be very useful to condition and to surprise your opponent.
It is the only Cloud's projectile that allows you to vary your approaches and to play defensively while inflicting damages. By its projectile nature, it is also an interesting tool to prevent some enemies' recovery ! Finally, in a limit status, this attack also lets you easily get rid of an opponent !
This attack comes out at frame 7 which makes it a very good out of shield option while inflicting almost 20% damage if the full attack hits ! The attack is devastating to punish a lot of approaches or attacks on a shield that are usually safe. Besides, if you're ever under a limit, it's an easy way to kill an enemy with an out of shield option.