Fire Emblem Fates (2015 - 3DS)
Corrin is a fighter with a very good range with disjointed attacks and many combos’ possibilities, especially at low pourcentages. She is a character that will not let her opponent rest as soon as she is in advantage phase, to fastly increase her enemy’s %.
- Excellent range
- Disjointed attacks
- Great combo game
- Dangerous in ledgetrap
- Struggles to approach
- Not that good when grounded
- Struggles to kill
- Needs the triplats to combo
- Useful wall to recover with the Side B
- No platform
- Side B bothered with the slopes
It is a very versatile attack thanks to its huge range and its bump up effect. This option allows Corrin to catch up aerials, to juggle, to start, continue or finish a combo and to cover a jump close to the edge or to a plateform ! However, this attack is very interesting when reversed and it can become a powerful neutral phase tool.
It is an essential move in Corrin’s arsenal. It is a good tool to initiate a combo, to ledgetrap and to prevent any enemy’s approaches while ejecting your enemy upwards. Besides, Neutral Air has other attributes because it is her fastest aerial, making of it a good out of shield option, a move that hits all around her. Be careful though because the move is also punishable on a shield.
This move is very important because it is a kill move that also allows Corrin to move or to comeback on stage. This attack make you move a bit to the side when you use it ! That may be very useful to feint your opponent or to get closer to the stage. Notice that it is a good combo finisher and often a kill confirm.
This attack deal 22% damages, can be used in many ways and has a huge range. The Side B can be used in one or two steps to go in a specific direction. Used alone, it has a tipper that allows her to hardly eject her opponent. This attack is also useful to punish or to edgeguard. Notice that this attack can be used against walls, like in Kalos, to mix up your recovery.
This attack shoots a water ball that may paralize and kill her opponent pretty early if you perform it close enough to your opponent and if you keep pressing B.
It is an interesting multihit kill move. It is very useful to condition the opponent to shield and to punish any enemy’s spotdodge attempts or any enemy getting up at the ledge !