StarFox (1993 - SNES)
Falco is a pleasant character to play with, with a lot of easy combos to pull out at his disposal, that offer a great reward. With his great jump height, the character can be easily controlled, and can be really devastating offstage.
- One of the greatest combo game
- Highest jump height
- Good edgeguard
- Anti zoner
- Lacks mobility
- Often the same approaches
- Bad disadvantage
- Punishable recovery
- Perfect platforms to combo
- Small field against zoners
- Hard to get close
- Lacks of platforms
This is the most famous move of the character and also his most important tool. It is a great move against aerial approaches, and, most of all, an excellent combo starter on itself or on other moves. It can be performed in front of Falco or to hit backwards, the hitbox from the back being interesting to hit an opponent’s shield and for combos. A great tool that can lead to a lot of kill-confirms.
Since 8.0.0, the move can more easily lead to kill-confirms, or help to start combos. This is an excellent move for pressuring, the opponent, thanks to the move’s speed, or even for ledgetrapping, since you can perform the move twice in one jump. When you perform it when landing on a shield, your opponent won’t be able to grab you, since you will always have the time to spot dodge !
Back Air is Falco’s most famous killmove, especially when performed on a combo with the Up Tilt. It is important to note that the first hitbox of the move has the greatest kill power.
It is a 6 hits multi-hit attack, which can be very useful to extend your combos, since you can drag down your opponent while doing it. It then allows you to perform a Grab or a Up Tilt after it. This move can also surprise you opponents, because it has a hitbox on your landing. Also, it is surely his best tool for edgeguarding, since it counters a lot of recovery, it can gimp opponents and can even easily kill. An amazing move as soon as your opponent finds himself in the air.
It is Falco’s quickest smash attack, coming out at frame 7, making of it a great out of shield option. Falco's legs are intangible while performing it, and it is impossible to contest the move if you land on it. Also, since 8.0.0, the move has grown larger than ever and stays active longer, while letting you hitting the opponent from Falco’s back. Now, it has become one of his best ways to kill.
Shine allows Falco to reflect every projectiles from the frame 1, even if it leaves Falco quite vulnerable since he reflects in front of him. The fact he launches it makes of it an interesting move at distance, especially for edgeguarding, and a good way to counter zoners.