Pokemon Red and Blue (1996 - Gameboy)
The Pokémon trainer is an unique character because he owns three characters in one: Squirtle, Ivysaur and Charizard, giving him a completely versatile aspect while fighting. It also allows him to face almost every situation against every opponent thanks to the different qualities of each Pokémon !
- Combo game
- Aerial hitbox
- Can tank
- Great edgeguard
- Risky Charizard
- Squirtle's low kill power
- Ivysaur's disadvantage
- Low mobility
- Harder if Squirtle is in trouble
- Useful platforms to combo
- Can easily kill from above
- Lacks of platforms
- Too big or too small
The Pokémon trainer has the ability to switch from one Pokémon to another via down B. Changing the play-style put away, it's very useful to trap an opponent trying to recover on the stage, for example quickly switching between Squirtle to Ivysaur, who gives more options to kill fast at ledge. Moreover, the switch can give you access to Charizard who has 3 jumps, and is way better to recover to the stage! Certainly the best move to exit disadvantage state and to radically change the play-style and the entire game dynamic.
This move alone annihilates most of the entire roaster, that can't approach Ivysaur. You can variate the speed and the distance where the projectile goes by pushing the stick more or less stronger. Furthermore, it's going to annoy physic-projectiles characters, because both projectiles are going to clank. It is also a great conditioning tool, forcing the opponent to shield and allowing you to grab. A very good projectile that can even lead to high % combos.
It should be mentionned that's it's a very good Out Of Shield option that becomes incredible in edgeguard phases beacause of two things : the attack lasts for a long time and the move can lead to a sweet spot Up B that kills around 80% offstage. Besides, the Neutral Air can be useful as an option to get back on stage by dropping the ledge and then jumping on the stage with the Neutral Air.
UP AIR AND DOWN AIR
Then, how could we not talk about the Up Air and his fellow downward version, the Down Air. Even after being nerfed, these moves have still absurd hitboxes. The Up Air is a juggling and pressuring tool, while the Down air, is manly used to spike enemies, but due to its hitbox, that certainly makes of it the best spike in the entire game.
It's, in fact, his only option to approach. Without this move, Ivysaur would be very vulnerable against most of the roaster because it allows him to keep some distance, the Back Air being an excellent move in the neutral. Actually, the attack is disjoint and is safe On Shield if correctly spaced. So, that's a great move and it would be a waste not to use it.