Splatoon (2015 - Wii U)
Inkling is a character who benefits from a big combo potential thanks to his really good grounded and aerial mobility which make him enjoyable to play and hard to hit. Inkling is also a character that possesses an unique mechanic, his ink allowing him to inflict more damage to his opponent.
- Good combo game
- Great mobility
- High damage output
- Struggles to kill
- Limited OOS options
- Punishable recovery
- Weak without ink
- Stages with a low ceiling
- Low platforms
- Blocks for ledgetrapping with Down B
- Stops from killing with the Boo Yah
Inkling is a character who possesses a mechanic of his own, the ink mechanic. Indeed, Inkling has an ink gauge which decreases each time an attack uses it and when the gauge is empty, inkling must reload by pressing the special and shield buttons when grounded. Besides, this paint has the effect of gradually covering the opponent with ink, increasing the damage inflicted by inkling, therefore helping to eject his opponent. Thereby, it’s a pretty useful resource.
It’s a move with good range while being disjointed which makes it a very good option in neutral, not to mention that its frame data makes it fast to come out and it has low ending lag, making it safe on shield. So, a very good option, which can lead to some interesting combos.
This move has more or less the same properties than Back Air, since it’s safe on shield, it makes a good neutral tool, especially to pressure the opponent’s shield. Besides, it’s also a good way to start a combo into a lot of other aerial moves.
This move comes out frame 3 which is fast. It can even be true if done after a landing Back Air. The jab covers almost entirely the opponent with ink while inflicting 20% damage. It is great at the moment and is an investment for the future of the match since the ink increases damage taken by the opponent.
It is a good way to start a combo into an aerial attack and notably THE famous Boo-Yah, which can, past a certain percentage, kill the opponent when the Up Throw is linked into an Up Air. The input is quite tight but it can be dangerous.
Speaking of which, Up Air, when combined with Up Throw, can kill relatively well everyone. Now, generally, it is simply the best kill move of inkling who can easily kill upward. A good way to punish an opponent who has a habit of jumping too much.
With Down B, Inkling can charge for a more or less long time a splat bomb in order to launch it more or less far in a more or less straight trajectory. It’s a good way to send the opponent off-stage and most certainly an excellent tool in ledgetrap which covers a lot of options. Besides, using the Down B allow you to use the Down Smash to cover the other options.