64 Inkling

First appearance :
Splatoon (2015 - Wii U)

Inkling is a character who benefits from a big combo potential thanks to his really good grounded and aerial mobility which make him enjoyable to play and hard to hit. Inkling is also a character that possesses an unique mechanic, his ink allowing him to inflict more damage to his opponent.

Caracteristics

 

Strengths

  • Good combo game
  • Great mobility
  • Edgeguard
  • High damage output
 

Weaknesses

  • Struggles to kill
  • Limited OOS options
  • Punishable recovery
  • Weak without ink

Matchups

Favourable

  • icône de dr-mario
  • icône de ganondorf
  • icône de king-k-rool
Combo and edgeguard

Unfavourable

  • icône de rob
  • icône de pac-man
Safe moves and projectiles
  • icône de fox
  • icône de amphinobi
Faster
  • icône de peach
  • icône de shulk
Range and aerial game  

Stages

Favourable

  • Stages with a low ceiling
  • Low platforms

Unfavourable

  • Blocks for ledgetrapping with Down B
  • Stops from killing with the Boo Yah
 

Skills

Pro Tips

Features

coup spécial de Inkling coup spécial de Inkling

Inkling is a character who possesses a mechanic of his own, the ink mechanic. Indeed, Inkling has an ink gauge which decreases each time an attack uses it and when the gauge is empty, inkling must reload by pressing the special and shield buttons when grounded. Besides, this paint has the effect of gradually covering the opponent with ink, increasing the damage inflicted by inkling, therefore helping to eject his opponent. Thereby, it’s a pretty useful resource.

Best moves

  • BACK AIR

    It’s a move with good range while being disjointed which makes it a very good option in neutral, not to mention that its frame data makes it fast to come out and it has low ending lag, making it safe on shield. So, a very good option, which can lead to some interesting combos.

  • NEUTRAL AIR

    This move has more or less the same properties than Back Air, since it’s safe on shield, it makes a good neutral tool, especially to pressure the opponent’s shield. Besides, it’s also a good way to start a combo into a lot of other aerial moves.

  • JAB

    This move comes out frame 3 which is fast. It can even be true if done after a landing Back Air. The jab covers almost entirely the opponent with ink while inflicting 20% damage. It is great at the moment and is an investment for the future of the match since the ink increases damage taken by the opponent.

  • UP THROW

    It is a good way to start a combo into an aerial attack and notably THE famous Boo-Yah, which can, past a certain percentage, kill the opponent when the Up Throw is linked into an Up Air. The input is quite tight but it can be dangerous.

  • UP AIR

    Speaking of which, Up Air, when combined with Up Throw, can kill relatively well everyone. Now, generally, it is simply the best kill move of inkling who can easily kill upward. A good way to punish an opponent who has a habit of jumping too much.

  • DOWN B

    With Down B, Inkling can charge for a more or less long time a splat bomb in order to launch it more or less far in a more or less straight trajectory. It’s a good way to send the opponent off-stage and most certainly an excellent tool in ledgetrap which covers a lot of options. Besides, using the Down B allow you to use the Down Smash to cover the other options.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Jab

    Down Tilt

    Neutral Air

    Back Air, Neutral Air

    Up Air

    Down Air

    Up Smash, Neutral Air

    Back Air

    Up B

     

    Before leaving

    Last tips

    The great turf war

    With inkling, it can be tempting to approach the same way, namely falling with a Back Air because it’s disjointed and safe on shield, and that can make you want to spam it, but again, it’s the best way to get punished. With the same logic, don’t try to grab your opponent at all cost, inkling has other good options too.

    Back to inkopolis

    The powerful aerial game that inkling provides might make you want to attack in the air because it’s safe and all, but again, you have to vary your game. Think as well about benefiting from Inkling’s grounded game, with very good grab leading into the Boo-Yah but also and mostly a jab that inflicts 20% damage and mainly applies ink on your opponent which will be useful later in the match.

    Roller Dash Mash

    One of the most remarkable move of inkling, it’s of course their famous roller that made more than one ragequit because it has the particularity of burying your opponent, leading into a big juicy smash. However, even if we can think the reward is very high, don’t forget that this move is very slow and predictable, it can be deadly for you. Not to mention that an opponent who knows how to mash will get out of bury easily until 120% !

    In a nutshell

    The pleasure you have playing inkling comes from the sensation of speed and control the character provides to the one who controls him. It’s simple, with inkling, you’ll feel like you can go efficiently wherever you want thanks to a well responding character. Thus, it is easy to recover or to follow an opponent off-stage. Anyway, enough to make the opposing players rage and make them feel powerless, without mentioning that any phase from inkling can inflict a lot of damage, most certainly if the ink is also taken into account.

    Going furhter

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