39 King Dedede
Kirby's Dreamland (1992 - GameBoy)
King Dedede is a very zany character, that won’t let anyone indifferent since he can surprisingly reverse any situation ! Indeed the character is truly unique because he owns a very strange and useful projectile, as well as 5 jumps that allows him to mix his recovery options, as well as his approaches.
- Heavy weight
- Edgeguard and ledgetrap
- Strong hits
- Combo food
- Slow moves
- Struggles to approach
- No great OOS options
- Lacks of mobility
- Allows him tu survive longer
- The ledgetrap gets better
- The Gordo is bothered by the slopes
- Doesn't have enough space
King Dedede is a character that has a move that offers a lot of particularities: his Side B. It allows him to throw a Gordo that can bounce up to three times in three possible angles. With this projectile, it is possible to perform two different and useful techniques : the gordo stick that consists in sticking a gordo to the ledge in order to bother your opponent’s recovery, or the gordo return’s technics. Indeed, the gordo can be hit and sent back by your enemy. However, it is still possible for Dedede to hit it again with any move sending it back in your opponent’s direction, which can surprise your enemy.
Despite its medium hitbox, it is a move that can initiate combos. It is very interesting in the neutral and can lead into kill confirms. This move has also few endlag, so you can spam it in order to force an opponent's reaction. it can also be used as an OOS option against some aerial approaches, but also for sending your gordo back.
His most used move for zoning and finding an opening, although it can be reflected. The gordo bounces 3 times and can be sent in 3 different ways with 6 different angles. You also can stick it to the ledge or throw it back to your opponent. This move can also grant you a grab if you use it close enough to your enemy’s shield. Last but not least, you can suck it and throw it back for sending it in a different angle.
As for his Forward Air, it is his best spacing tool, mostly when used after a short hop while going backwards. A great zoning tool that will condition your opponent to respect Dedede’s range and to protect himself, which can lead to a tomahawk grab. Coupled to Dedede’s multiple jumps, you can use it to hit an opponent stuck in a platform or simply to edgeguard.
One of his best grounded option. This move has a great range and is useful in many situations : to prevent a grounded opponent from approaching, to escape, to cover a roll, a get up attack and a neutral get up in a ledgetrap situation. It is also useful to get closer and to harass your opponent. However, be careful using it on a shield because the move has a bit of endlag, and the fastest characters can still punish it.
Dedede loads his hammer and can walk or jump while doing it, which can lead to really early kills if you predict well your opponent’s reaction. It is especially strong in a ledgetrap situation with the gordo sent up. The move can cover everything when you are well placed, even when the opponent is hanging on the ledge, which forces him to quickly choose an option. The move also has armor on it and can break your enemy’s shield. A great pressuring tool.
It is a command grab so it beats your enemy’s shield. It is a great option for mixing your landings since your opponent can often use his shield by fear of being hit by any aerial move. The move can also be used as an Out Of Shield option after a jump in order to gain back control of the stage by spitting out your opponent, putting him in a disadvantage situation.