Kirby's Dream Land (1992 - GameBoy)
Kirby is the novice’s character archetype, designed for beginners to help them getting in the game. However, this doesn’t mean that you can underestimate Kirby. Even if all his stats are pretty weak, the fighters hides some unexpected qualities that can surprise you as well !
- Really good on the ground
- 5 jumps to edgeguard
- Small size
- Weak in the air
- Non-disjointed aerials
- Annoying platforms
- Useless platforms because you can't juggle
- Can kill early with the Up Throw
- Aerials bothered by the platforms
Kirby owns an ability that can steal one move, the neutral B. When your enemy gets swallowed, you have to orientate your stick downwards to copy enemy's neutral B. Then, this can give to Kirby real projectiles and offers you the opportunity to buff Kirby's moves with, by instance, Shulk's Monado. Besides, if you don't want your stolen ability anymore, you can get rid of it by using a taunt. Actually, it can also be useful not to copy an enemy's ability because Kirby's Neutral B alone can pass through shields !
One of Kirby's disjointed moves, the other one being the Up smash. The Up tilt is a very good option against aerial assaults and it can start easy combos at low %.
It allows you to poke any opponent right next to Kirby. This move is fast, has a decent range and it gives you 1 chance out of 3 to make your opponent trip.
It allows to get out of a disadvantage phase thanks to the multiple opportunities given by the 5 jumps to time your attack and to place it well. It also leads to kill confirms and the move can also kill by itself.
It is best Kirby's move. It allows you to approach with a short hop in purpose to start combos, to eject or to pass through an enemy's shield. Notice that you can perform from 1 to 3 attacks while falling which can surprise your enemy.