03 Link

First appearance :
The Legend of Zelda (1986 - NES)

Link is a strong character who has a large arsenal at his disposal to prevent his opponent from approaching and imposing his pace and presence on the stage. Link is also a character who has good powerful melee attacks, which makes him a very versatile character.

Caracteristics

 

Strengths

  • Great range
  • Very good zoning game
  • Powerful and heavy
  • Great aerial game
 

Weaknesses

  • Slow on the ground
  • Slow in the air
  • Combo food
  • Grab without range

Matchups

Favourable

  • icône de donkey-kong
  • icône de ganondorf
Slow and heavy
  • icône de rondoudou
  • icône de dr-mario
  • icône de luigi
Lacks range

Unfavourable

  • icône de pikachu
  • icône de lucina
  • icône de palutena
Hard to push back
  • icône de wolf
  • icône de falco
Projectiles reflector  

Stages

Favourable

  • Needs some space
  • To survive longer

Unfavourable

  • Some platforms can be annoying
  • Too small and too inclined
 

Skills

Pro Tips

Features

coup spécial de Link coup spécial de Link

Link is a character who has a good number of projectiles which each have their own particularities. His Neutral B allows him to shoot an arrow and if this arrow crashes on the ground, you should know that Link can grab it to throw it or to arm two arrows on his next Neutral B, dealing more damages. His down b allows him to take out a bomb that link can detonate whenever he wants unless the bomb receives too much damage, fire damage or isn’t detonated after 30 seconds. Note that Link also has a shield that blocks all ranged attacks if Link walks or does not move.

Best moves

  • NEUTRAL AIR

    Link's swiss knife army move. This attack can be auto-cancelled meaning possibly no landing lag. The hit lasts a long time and has priority over quite a few hits. It is therefore a useful attack in a situation of disadvantage but also to put pressure on the opponent, knowing that this option can also kill.

  • UP B

    This move has a lot of range on the ground and in the air. It can be useful as an out of shield option, in tech chase situations, to end a combo and as an edgeguard option to suck up and kill enemies. However, be careful because the attack has a huge ending lag.

  • DOWN B

    This attack offers a lot of possibilities and variety in Link's gameplay. It allows Link to put pressure, to kill, or to start combos. The Down B is very useful in an edgeguard situation, especially against fire attacks and it can also be used in ledgetrap situations to cover the opponent's options. Notice that it can also be used to return on the stage.

  • FORWARD AIR

    A useful moveto keep your opponent far and for combos. Besides, the ability to hit once or twice your opponent while falling more or less quickly can surprise your opponent and can lead to confirms.

  • UP TILT

    This tilt covers a large area around Link making it a good attack to easily cover aerial approaches as the move is quite quick. However, be careful because the attack does not affect small characters if they are facing you.

  • SIDE B

    Fast and fairly safe projectile on shield at a reasonable distance. The speed and angle of the boomerang can be changed to vary its approaches. An excellent tool to gain ground, to trap the opponent or to get out of a combo, and coupled with the bomb, the attack becomes amazing.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Back Air

    Neutral Air

    Up B

    Neutral Air

    Back Air

    Forward Air

    Up B

    Back Air

    Neutral Air, Up Smash

     

    Before leaving

    Last tips

    Dangerous to go alone

    Link has a very good game of projectiles. However, you should not overdo it and you should know the limits of what you plan to send to your opponent. Indeed, be particularly careful not to launch your projectiles if you are too close to your enemy because you could be severely punished. There is an area to be aware where you are not safe, so you have to watch out for characters who are hard to push back !

    Iron boots

    Aside from projectiles, Link can also count on very good safe attacks on shield like Back Air or Neutral Air. These moves are very interesting and you can count on them unlike other attacks like the Up Smash. Afterwards, you are still not safe from a parry or disjointed attacks which can therefore beat the Neutral Air, so remain vigilant and do not overuse it.

    Create the right timeline

    Link is a character who has a particular neutral game with all of his ranged and melee options, which is why you have to understand how the character works first and you have to understand how to handle the neutral game when you play as Link. Focus on fundamentals more than combos and advanced techniques and don't forget that Link is an ideal punching ball in disadvantage. So avoid wasting your jumps unnecessarily, otherwise you won't be able to do anything !

    In a nutshell

    Link is a versatile character who has a huge range of possibilities, which means that you can always renew yourself with the character, unlike other characters that are too linear. The projectile game and the bomb in particular give the character a lot of interest. This character doesn't sum up as one fighter who throws everything he has, thanks to his interesting melee attacks. Beyond that, the Zelda license gives a special aura to this character which immediately becomes much more pleasant to control !

    Going furhter

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