21E Lucina

First appearance :
Fire Emblem Awakening (2012 - 3DS)

Lucina is a very powerful character chosen by a lot of high level players. In fact, thanks to her great skill, she can easily face any situations ! This adaptability comes from her excellent aerial game and from her attacks that can be used to cover many enemies options and gameplays.

Caracteristics

 

Strengths

  • Top tier character
  • Great range
  • Many uses for her attacks
  • Great adaptability
 

Weaknesses

  • Hard to land
  • Punishable smashs and specials
  • Takes time to kill

Matchups

Favourable

  • icône de mario
  • icône de donkey-kong
  • icône de link
Most of the roster

Unfavourable

  • icône de pikachu
  • icône de joker
  • icône de inkling
Great vivacity
  • icône de shulk
More range
  • icône de amphinobi
Nemesis  

Stages

Favourable

  • All stages fit
  • Depends on what bother your enemy

Unfavourable

  • Too big
  • Stops pressuring
 

Skills

Pro Tips

Features

coup spécial de Lucina coup spécial de Lucina

Unlike Marth, Lucina doesn't have a tipper on her sword's tipper, which means that her whole sword deals the same amount of damage and has the same kill power. This explains why Lucina is a a more constant and regular character than Marth. However, her lack of tipper means that she won't be able to kill as fast as Marth

Best moves

  • DOWN TILT

    This is a really safe move that is simply not punishable unless your opponent parry and still. This moves gives Lucina a real field dominance, her down tilt is her best move, it’s simple at that ! At high percent, it gives a tech chase situation and the down Smash is guaranteed at the ledge after using the down tilt. To sum up, this move gives a lot of kill situations.

  • BACK AIR

    It is an unavoidable move in Lucina’s arsenal. It is an excellent move to kill her opponent, but also to keep pressuring your opponent shield when landing. This move can also be combined with the neutral B to break your opponent’s shield because using back air will make your enemy shield. The back air has a good amount of range horizontally and vertically, so it’s a strong tool to edgeguard.

  • DOWN B

    Her counter is also excellent, especially when edgeguarding because it allows you to push back your enemy or even to kill half of the roster at least. Be careful although not to use this attack in the neutral game.

  • FORWARD AIR

    This attack allows her to keep a good distance while not letting her enemy coming too close. The Fair is the attack to combo. At mid pourcent, it can be followed up by a neutral air or it can give tech chase situations. At high pourcent, it’s really useful to edgeguard.

  • NEUTRAL B

    This attack can be really interesting because it can break your opponent’s shield. We can even orientate it in order to shield poke or to eject your enemy more easily. Be carefoul though, this attack is pretty slow, making of it a high risk high reward option.

  • NEUTRAL AIR

    This aerial can confirm on a smash around 80 pourcent, explaining why this attack is really dangerous at high pourcent. This move allows you to space, to hit backward, to cross up while being safe on a shield. In short, it’s one of the best attacks to approach and to put some pressure on your opponents.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Up B

    Up Air

    Jab

    Neutral Air

    Up Air

    Back Air

    Up B

    Up Air

    Forward Air, Neutral Air

     

    Before leaving

    Last tips

    Not always the same sword

    You will have to be careful with your Smash attacks and be careful when you use them because they can hardly be punished. A better option will be to find other ways to kill your enemy or to keep your Smash for the best moments, which can definitively be useful for playing every character.

    A strategical approach

    Get used to play with short hops. You’ll have to make small jumps and not big ones by slightly pressing the jump button. Lucina will then be way faster and will be able to put a better pression on her opponent’s shield.

    The worthy descendant

    It will be more effective to use your aerials when you re landing or going down than we are rising up to the air. This way, you’ll be able to easily combo your opponent while not getting punished.

    In a nutshell

    For Lucina, the pleasure will mostly come from the fact that you can adapt yourself to any kind of gameplan, either it’s defensive, agressive, or if your enemy is zoning or camping. She can be played any way you want to answer any kind of enemy’s gameplay. Therefore, she is really pleasant to play because she has a really good game to punish her ennemies, if she has put enough pressure on her enemies. However, in order to fully master her, you’ll have to know your fighting game basics, explaining the fact that the character can be really interesting to control when you’re starting by instance.

    Going furhter

    For more informations and to progress faster

    Thanking ...