Super Mario Bros (1985 - NES)
Luigi is a character that won’t let anyone insensitive, thanks to his surprising attacks that can reverse the course of a match, and also with his ability to initiate devastating combos. If Luigi grabs you, there is a high chance you are going to have a bad time.
- One of the best combo game
- Deals a lot of damages
- Aerial moves
- Great combo breaker
- Slow in the air
- Limited range
- Slow and predictable recovery
- Bad disadvantage
- Useful to juggle even if it is risky
- Up B can kill from above
- Allows your opponent to camp
- Depends on the MU
Luigi’s up B can quickly kill an opponent if Luigi uses it close to his opponent’s hitbox. This move suddenly sends Luigi’s opponent flying, and kills around 50%. The side B can be charged in order to change its range and its power. However, there is one chance out of 10 that the move “misfires”, and deals way more damage and way more knockback without even charging it. It can reverse the course of a match. Also, if you use a side B next to a wall with some kind of speed, Luigi has 50% of chance to plant himself on the stage. It takes a second to get out from being stucked on the stage, in which you are vulnerable.
This move has a good range since Ultimate, and is his main combo starter. It is the Luigi’s best option, because the risk reward ratio is really good, since the move is quite safe. Back Throw can kill, but the main interesting choice is obviously his down throw, which leads to a lot of possibilities, and to a kill at almost any percentages.
It is Luigi’s best tool in neutral, because its suction cup has a disjoint hitbox. It stays active for a long time and falls, which makes it a good ledgetrap option and a great gimp tool. If you land with a Zair, it generally leads to a dash attack or to a grab, which is always dangerous with Luigi. If you use a Zair just before landing, the move comes out quicker, which makes the option even more threatening.
It is also a very interesting move, because it allows Luigi to get out of a combo and to land thanks to its invincibility frame at the beginning of the move. This helps to compensate Luigi’s bad disadvantage since you are invulnerable from frame 1 to 7, which makes it a good combo breaker. But beware, the move has a lot of lag.
It comes out frame 3, which makes it really fast. It is useful to escape from a combo, and to start combos as well when it is used while landing, which can lead to a kill confirm. A terrifying move, that can lead to many options.
If this move is used close enough to the opponent, it can kill middle weights character around 50%. You must be really close, because its hitbox is really small, and this move has a lot of lag after it (100 frames).However, it is an excellent comeback mechanic, useful as an out of shield option, which forces the opponent to respect Luigi’s shield. Finally, if you use a Up B after your double jump, you’ll go even further, which can be useful to recover !