01 Mario

First appearance :
Super Mario Bros (1985 - NES)

Mario is one of the ultimate characters to start playing the game and to understand crucial notions about spacing and shield pressure. It is also a great character to learn about Super Smash Bros ultimate’s combo by learning how to use platforms to extend a combo.




  • Aggressive
  • Great mobility
  • Lots of combos


  • Lacks range
  • Aggressive therefore predictable
  • Exploitable recovery



  • icône de rondoudou
  • icône de donkey-kong
  • icône de rob
  • icône de king-k-rool
Combo food


  • icône de samus-sans-armure
  • icône de joker
Combo breaker
  • icône de palutena
  • icône de lucina
  • icône de shulk
Better range  



  • Platforms to combo


  • No platform
  • Always have to reset the neutral


Pro Tips

Best moves

  • UP AIR

    It is a good move to start a combo. It can be used forwards or backwards to choose in which direction you want to continue your combo. A forwards Up Air sends horizontally, while a backwards Up Air sends vertically.


    It is a good attack to keep pressuring your enemy, while varying your approaches in order to create a combo opportunity. It allows you to stay mobile while protecting yourself. However, in order to use it properly, you should master the B Reverse technique.


    This is a really safe option in order to kill your opponent and to maintain some distance during the neutral. Note that the move can also be used to launch combos at low %.


    This is a really good option that comes out really fast ant that can make Mario intangible. It is a move to combine with a spotdodge to make Mario invincible for a long time. You should also know how to reverse it to efficiently surprise your opponent.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options


    Neutral Air

    Up B

    Neutral Air

    Back Air

    Up Air

    Up B

    Neutral Air

    Up Air


    Before leaving

    Last tips

    Ain't no sunshine when he's gone !

    When you are at a disadvantage with Mario, one of the occurring mistakes consists in always wanting to take back the stage control with an attack at this moment. Then, usually, when you play as Mario, you are going to perform a Neutral Air to escape from a bad situation. However, be careful not to overuse this move at that specific moment. If your enemy sees you coming, he can easily punish you with a Forward Smash and you can quickly lose your stock.

    Don't call me Jumpman anymore

    Mario is a character that doesn’t have an excellent recovery. It explains why you will have to be careful to keep your second jump as long as you can and not to use it too early. By instance, if you try to escape from a combo offstage, you should better move away from the stage in order to recover from the bottom, rather than using your second jump which can easily be wasted and covered by an enemy’s option. So, always try to keep as much options as you can in order to properly recover.

    A 364° vision

    Even if Mario is a character with a great mobility and a great combo game, you don’t always have to lead the game. In fact, your Mario will significantly improve if you take more time to watch your enemy and how he reacts, rather than if you are always acting. Unlike what we can easily believe, playing with Mario requires a lot of observation and especially a lot of reactivity because Mario is a character that needs to quickly understant how his opponent react in order to punish him efficiently. So, watch and react !

    In a nutshell

    Mario is a character that possesses a great mobility and few lag in his attacks, which allows him to perform many different combos and so to have a lot of different options at his disposal during a combo. He is then a really pleasant character to handle that has enough depth so that you can pay him a real long-term interest. Besides, his numerous options and his great mobility make him appear pretty high in many tier lists.

    Going furhter

    For more informations and to progress faster

    Thanking ...