51 Mii Brawler

First appearance :
Wii Sport (2006 - Wii)

The Mii Brawler is a fast and powerful character who can put a lot of pressure to his opponent because he can quickly take over an opponent’s stock thanks to the power of his attacks and his good combo play and thanks to the fact that he’s not well known by many. Moreover, the fact that he can choose between several special attacks allows him to react even better to the character he is facing.




  • Fast and mobile
  • Really good combos
  • Many kill confirms
  • Great kill power
  • Adaptability


  • Struggles to kill at high %
  • Lacks range
  • Exploitable recovery
  • (without the Down B n°2)



  • icône de donkey-kong
  • icône de roi-dadidou
  • icône de king-k-rool
Combo food
  • icône de sheik
  • icône de meta-knight
  • icône de marie
Light weight


  • icône de mr-game-and-watch
  • icône de lucina
  • icône de pac-man
Good defensive game
  • icône de shulk
Too long range  



  • Platforms to combo
  • Useful walls to recover


  • Too big
  • Struggles to come close and to kill


Pro Tips


coup spécial de Mii Brawler coup spécial de Mii Brawler

All Miis have a common particularity. Since they are customizable characters, this is also reflected in their attacks because you can choose between three moves for each special move of each character. So there are quite a few possible variants, but in general the 1312 configuration is preferred, even if many sets are viable such as the 2312 or the 2332 one.

Best moves


    It's a very fast move and one of his best out of shield options. Moreover, the attack is safe on a shield, allows him to launch a lot of combos and the strong part of the attack can even kill at high %. In short, a great move in the Mii Brawler's neutral.


    It is the character's main edgeguard tool, his only projectile that becomes very strong especially against opponents who have a predictable and exploitable recovery.

  • UP B N°1

    It is the best move of the character to get back on stage. The move comes out of shield fairly quickly and has a good range while being slightly disjointed, which allows him to punish or to challenge his opponent's attacks in neutral. The move can even kill at 0% offstage and acts as a very good combo finisher. A good attack against some complicated opponents and to whiff punish aggressive characters.

  • SIDE B N°3

    It is a command grab that helps to overcome one of the character's major flaws, namely his difficulty to pass through his opponent's shield. This Side B always allows you to inflict 20% and thus to make the % increase quite quickly. There are also combos based on a grab. However, except on triplats and with an Up B n°3, the grab does not allow you to kill, making of this Side B a good alternative.

  • DOWN B N°2

    It works like Zero Suit Samus' Down B with less invulnerability, allowing you to get out of a disadvantageous situation quite easily. It's also a good move to vary his recovery and to kill at high % because it's possible to reactivate it to go in one direction and to give a hit. Be careful because the move is quite slow though.

  • Up Air

    It is an excellent juggling tool to prevent the opponent from landing on stage. Note that if you do it while landing on the ground, it can allow you to confirm on kill moves and if the stage has platforms, it is possible to perform ladder combos with an Up Air.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options


    Neutral Air

    Up B n°3

    Neutral Air

    Neutral B n°3

    Back Air, Up Air

    Up B n°3

    Neutral Air

    Up B n°2, Up Smash


    Before leaving

    Last tips


    The Neutral B n°1, the shotput, is a very interesting attack, however it has a lot of startup and lag. Moreover the shotput has only one possible trajectory, so it is easy to get used to it and to punish it even from a distance. Other special attacks have a lot of lag but the shotput is a projectile which makes us wanting to use it as soon as the opponent is far away but it can therefore be risky.

    Virtua Smasher

    The Mii Brawler's Smash attacks are interesting, just like his Up Smash, which works a bit like Fox's one. However, these attacks remain easily to punish even on a shield and even from a respectable distance, so it is sometimes even better to forget that these attacks exist. We could add 2 exceptions though : for the Up Smash as an out of the shield option and the Forward Smash when it is preceded by a Neutral Air to kill. In that case, those remain good options.

    Team Rocket blasts off again

    The Down B n°2 is a very interesting attack in disadvantage, to get out of a complicated situation. However, it should not be overused. Indeed, once used, you can get it back before touching the ground, even if you take a hit. It explains why it will be necessary to learn to vary his recovery as much as possible not to be too easily punished.

    In a nutshell

    By playing the Mii Brawler, pleasure will come from the fact that he is a dynamic character who has all the characteristics of a rushdown, as he is small, fast and hits hard. The slightest phase of advantage he has can indeed hurt a lot and it's not uncommon for him to end a stock at any %. Moreover, the Mii Brawler doesn't really have an impossible Match-Up, some are difficult but it is always possible to win with a good game plan.

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