51 Mii Brawler
Wii Sport (2006 - Wii)
The Mii Brawler is a fast and powerful character who can put a lot of pressure to his opponent because he can quickly take over an opponent’s stock thanks to the power of his attacks and his good combo play and thanks to the fact that he’s not well known by many. Moreover, the fact that he can choose between several special attacks allows him to react even better to the character he is facing.
- Fast and mobile
- Really good combos
- Many kill confirms
- Great kill power
- Struggles to kill at high %
- Lacks range
- Exploitable recovery
- (without the Down B n°2)
- Platforms to combo
- Useful walls to recover
- Too big
- Struggles to come close and to kill
All Miis have a common particularity. Since they are customizable characters, this is also reflected in their attacks because you can choose between three moves for each special move of each character. So there are quite a few possible variants, but in general the 1312 configuration is preferred, even if many sets are viable such as the 2312 or the 2332 one.
It's a very fast move and one of his best out of shield options. Moreover, the attack is safe on a shield, allows him to launch a lot of combos and the strong part of the attack can even kill at high %. In short, a great move in the Mii Brawler's neutral.
NEUTRAL B N°1
It is the character's main edgeguard tool, his only projectile that becomes very strong especially against opponents who have a predictable and exploitable recovery.
UP B N°1
It is the best move of the character to get back on stage. The move comes out of shield fairly quickly and has a good range while being slightly disjointed, which allows him to punish or to challenge his opponent's attacks in neutral. The move can even kill at 0% offstage and acts as a very good combo finisher. A good attack against some complicated opponents and to whiff punish aggressive characters.
SIDE B N°3
It is a command grab that helps to overcome one of the character's major flaws, namely his difficulty to pass through his opponent's shield. This Side B always allows you to inflict 20% and thus to make the % increase quite quickly. There are also combos based on a grab. However, except on triplats and with an Up B n°3, the grab does not allow you to kill, making of this Side B a good alternative.
DOWN B N°2
It works like Zero Suit Samus' Down B with less invulnerability, allowing you to get out of a disadvantageous situation quite easily. It's also a good move to vary his recovery and to kill at high % because it's possible to reactivate it to go in one direction and to give a hit. Be careful because the move is quite slow though.
It is an excellent juggling tool to prevent the opponent from landing on stage. Note that if you do it while landing on the ground, it can allow you to confirm on kill moves and if the stage has platforms, it is possible to perform ladder combos with an Up Air.