53 Mii Gunner
Wii Sport (2006 - Wii)
The Mii Gunner is a character who will focus his entire gameplay on keeping his opponent from approaching and from keeping him at a respectable distance. This makes him interesting against some tough characters. In addition to this, being able to choose between several special attacks is a factor that can also help you to surprise your opponent.
Characteristics
Strengths
- Camps well
- Easily removes %
- Against bad recoveries
Weaknesses
- Pretty slow
- Needs some space
- Weak in the air
Matchups
Favourable
Unfavourable
Stages
Favourable
- Can hide under the platforms
Unfavourable
- Too small
- No place to hide
Skills
Pro Tips
Features
The Mii Gunner is a Mii character, which means that you will have the option to choose between three special attacks for each special attack. Since the Mii Shooter is a character that is mainly played as a zoner, it is recommended for you to choose the third attack each time, which is optimal for camping and especially for coming back from offstage more easily. The Side B can though be modified if you wish, as the other options are just as interesting.
Best moves
NEUTRAL B N°3
The grenade remains active for a very long time. To tell you, on a shield, it leaves you 10 Frames to act. The Neutral B also allows you to throw a lot of low % combos and is particularly useful in a ledgetrap situation since it covers almost all of your enemy's options, except the roll.
NEUTRAL AIR
It is the character's only tool for repelling an opponent in close combat, especially in the air, since an enemy's aerila approach will usually be very difficult to counter, making of the Neutral Air an essential tool in the Mii Gunner's arsenal.
DOWN B N°3
The magnet allows you to come back from very far if you combine it with a Forward Air and it can also be used while attacking in order to gimp your opponent at 0% offstage. If you are in a disadvantageous situation as in ledgetrap it is also particularly useful to get out of it thanks to an advanced technique.
UP B N°3
This is an excellent recovery option because with this Up B, the character can come back from anywhere. Since you can orientate it, it is very interesting to vary its recovery but also when you are at the ledge to correctly replace yourself.