Kid Icarus (1986-NES)
Palutena is often considered as the best character in the game, thanks to her excellent aerial moves, and her numerous options that make her really dangerous in the neutral. Knowing that neutral is one or the most important part of a game in Ultimate, it is understandable why Palutena is so scared by many.
- Great anti zoner
- Aerial attacks
- Good in advantage
- Really good grab
- Struggles to land
- Slow grounded moves
- Hard against small ones
- Good juggle with the platforms
- Good advantage on it
- Hard to land safely
- Worst disadvantage on it
It is a multi-purpose move, and most certainly Palutena best move in order to start a combo since the move lasts for a long time. It is also a great option to edgeguard, and, due to its rapidity, it is also a great out of shield option, but only against big characters. However, Neutral Air isn’t as safe as other moves, which makes it easily punishable.
It is a bit less safe than Neutral Air in terms of rapidity, but this move has priority against almost every move of the entire game, and has invincibility on its early frames. This allows Palutena to control the game in the air. Back air also kills at high % and can even be used to edgeguard, although the Neutral Air is better for this. At low %, it can combo into a dash attack.
It is one of Palutena's best moves since, as Back Air, it has invincibility on its early frame. It is an excellent burst option for quickly approaching an opponent while having a lot of priorities on other moves. Furthemore, it has a strong kill power, and is useful to catch landings.
Forward Air is quite safe on shield and, at low %, can be followed up by a grab or a dash attack or some attacks like Neutral Air, Back Air or another Forward Air. A great neutral tool to stay safe while putting pressure on your opponent, the Forward Air being the real best combo starter for Palutena.
This move is very violent and useful to catch an opponent who is trying to land, or to totally cover a platform when your opponent is in a tech chase situation. It is a move that possesses great launch power and a big, disjointed hitbox, which has a lot of priorities over other moves. Besides, it is an attack that can combo into itself.
Her grab possesses a great range, and gives her access to a really high reward with the Down Throw to start devastating combos, and her Back Throw that can kill really early.