Pokemon Gold and Silver (1999 - GameBoy)
Pichu is a lively and nervous character who can take advantage of his small size to harass and to prevent his opponent to escape. He is no longer just a sub-version of Pikachu. What he loses in weight, he gains it in kill power which makes him a character who will ask you to take risks with the chance to get a huge reward.
- Small size
- Combo game
- Huge kill power
- Excellent in edgeguard
- Worst range of the game
- Very light weight
- Hurts himself
- Recovery without hitbox
- Flat stage for the Neutral B
- Lives longer or kills faster
- Neutral B bothered by the platforms
- Hardly kills on PS2
Pichu has a particularity that is rather embarrassing since he was originally conceived voluntarily on Melee as a weak character. Indeed, as soon as Pichu performs an electric move he hurts himself at the same time which will gradually increase his percents during a match even if the opponent doesn’t touch you. Note that the damage are more important if you are covered with paint for example.
It's a fairly quick attack which is a very good option out of shield when we hit with Pichu’s back. The hitbox is also interesting and the move offers good combos when realized as a dragdown move, by pulling down the opponent, like the famous “lightning loop's combo”. It’s also a very good option to end a combo because the move hits hard. It is thus the best way for Pichu to get rid of an enemy especially in edgeguard.
This move has a huge potential for high-percentage kills, especially if it is preceded by a grab followed by a upthrow. Depending on the weight, it works from 120 to 180%. If the opponent does not react or if you anticipate his movements, death is guaranteed beyond a certain percentage ! It's a very important kill confirm for Pichu that can also be used to intercept and to spike characters above him.
It's the second main tool of Pichu's neutral because it's a combo starter at any percentage since it doesn't send very far, which makes it possible to follow it by a lot of things or to lead to a kill confirm at high percents on a back air or a down air. Beyond that it's a good tool to poke the opponent's shield even if the move suffers from the overall mediocre range of Pichu.
It is certainly one of the least easy Pichu's moves to use because it has 3 different hitboxes but it can quickly become monstrous once mastered. The move can kill, is a good tool for neutral and the fact that it lasts a long time can also be used to cover airdodges. In a nutshell a very good tool.
It is a very good tool in neutral to approach without taking too many risks. The move also prevents the opponent to approach and can send your enemy into a tech chase situation very quickly around 60% which can then lead to a kill with a Forward Smash at 60% at the ledge.
Pichu’s Grab is also a move that needs not to be neglected because it can be used any time you want, knowing that it is one of the fastest grabs in the game. It can be followed by a down throw to start a combo, an up throw followed by a down B to finish your opponent or even a Forward throw at very high % to kill. In short, a move to do anything you want.