Kid Icarus (1986-NES)
Pit is a character that is often considered as an honest fighter with nothing special. However, it is a character who has many interesting options to use and that can quickly become dreadful as soon as you find yourself offstage in front of him.
- Good recovery
- Is excellent offstage
- Good combos
- Good punish game
- Struggles to kill
- Medium grounded play
- Needs space to whiff punish
- Platforms for the Down Throw
- Not enough space
- Avoid FD against zoners
Pit is a character with 4 jumps, which allows him to cover a long distance and to return from everywhere. This particularity makes him being very good offstage. Please note that choosing Pit or Dark Pit is not hazardous, each one being different. Your choice will depend a lot on the fighter you are facing, explaining why you need to master both characters.
This is the best move of the character. Besides being an excellent out of shield option, it is also a multihit attack which allows you to drag down your enemy, to start combos with a grab or a jab. Finally it's also very useful in edgeguard since the move lasts for a long time, which can easily block your opponent’s possibilities.
It is a useful move in order to get out of a disadvantage situation. Besides its ability to reflect the projectiles, the move also makes you invulnerable on the sides. A good tool to overcome Pit's weaknesses, knowing that it is possible to wavebounce with it to change your direction in the air, which can compensate the character's poor aerial acceleration.
It is a very good tool to space because it can be safe if well spaced. It's a move you have to master in disadvantage phases because it allows you to mix your return on stage with the Forward Air, the airdodge or the multijumps while forcing your opponent to make mistakes. And then the attack also has a fairly good launch power and can even be used as a kill confirm with a Down Throw.
This is also one of the best attacks in Pit's arsenal because the move has a huge hitbox and comes out quickly. Once again it's one of Pit's best ground options that can be dreadful for your opponent when you use it to cover his landing, knowing that the Dash Attack can kill at around 130% depending on your enemy’s weight.
This is his second best option on the ground, in order to put the opponent in a juggling situation. The Down Tilt has a good range but has a bit of end lag, explaining why you need to space it really well to be safe. However, well performed, it can lead to quite a lot of nice things and especially to tech chase situations on a platform !
The arrow differs for both characters. Pit’s arrow is twice weaker but is more orientable which is useful enough to gimp an opponent. It's also useful in neutral to cover enemy approaches or jumps.