60 Ryu
Street Fighter (1987 - Arcade)
Ryu is a character that requires great technical mastery. Indeed, his special attacks can be perform in different ways to make them more or less powerful. As far as Ryu is concerned, he has a better extension in his combos than Ken, leaving no room to escape for his opponent.
Characteristics
Strengths
- Many combos
- Big pressure on shield
- Ledgetrapping
- Good in melee and mainly in zoning
- Easily breaks shield
Weaknesses
- Needs a lot of training
- Weak offstage
- Exploitable strengths
- Sensitive to multihits
- Lacks range
Matchups
Favourable
Unfavourable
Stages
Favourable
- Low blastzone useful to kill with a Shoryu
- Useful platforms in case of mistakes
Unfavourable
- Can't do any mistake
- Ledgetrap bothered
Skills
Pro Tips
Features
Ryu and Ken have several interesting features. First of all they will always face their opponent, which prevents them from being crossed up, and is also pretty dangerous to cover any options in a ledgetrap situation. Another particularity is that both characters can vary the intensity of their specials by longer or shorter pressing the attack buttons or by performing quarter circles and key combinations directly from Street Fighter. It requires more things to learn than for the other characters and you have to pay more attention to their inputs even under pressure.
Best moves
DOWN TILT
It is one of the fastest moves of the characters and it allows him to combo the opponent. It's an attack that can easily put pressure on your opponent, knowing that the Down Tilt can be mashed to guarantee a true combo !
GROS JAB
This move can be done by holding the Jab. The attack deals a lot of percentages, doesn't eject the opponent that far and can be canceled with a special attack, making it a very good combo tool !
SHORYUKEN
Even if it can be realized by pressing Up and B, we will mostly retain the true Shoryuken (→ ↓ ↘ + A). It is the best kill move of the two characters even if they have different properties. For Ryu, the true shoryuken is his main kill move because it ejects heavy characters more easily and because it can be used anytime after a tilt.
TATSUMAKI
His tatsumaki, which can be done in two different ways and can be more or less strong by pressing the button for a longer or shorter time, serves as an approach technique. It also allows him to extend a combo. A useful technique for moving around which can be very useful because it suffers from almost no lag.
DOWN B
The move can also easily break a shield, or even completely destroy it if the attack is fully charged. On top of that, you can absorb an enemy move before hitting, and the attack can be followed by anything, as you put the opponent in a tricky situation. And if you ever want to cancel it, no worries, just run in one direction, it will allow you to condition the opponent and thus to punish him !
HADOUKEN
Concerning his Hadouken, you will mostly use the strong Hadouken (↓ ↘ → + A) and the version of Hadouken Shakunetsu (← ↙️ ↓ ↘ → + A), which inflicts 14%. You can also vary the speed, if you press the key for a longer or shorter time. If the attack is slow, this allows you to combo and to limit your opponent's options. The normal one allows you to perform a combo and if it is fast, it simply allows you to zone and to keep the opponent at a great distance !