04 Samus

First appearance :
Metroid (1986 - NES)

Samus is a rather difficult to master character but possesses numerous options from melee to ranged combat. That makes her quite flexible in her approaches and so allows her to catch her breath in tense fights.




  • A flexible character
  • A good aerial game
  • A good recovery


  • Weak to ladder combos
  • Loses against disjoints



  • icône de donkey-kong
  • icône de bowser
  • icône de king-k-rool
Combo food
  • icône de felinferno
  • icône de ganondorf
  • icône de little-mac
Exploitable recovery
  • icône de kirby
  • icône de luigi
  • icône de ryu
Needs to come closer


  • icône de wolf
  • icône de fox
  • icône de mr-game-and-watch
  • icône de amphinobi
  • icône de pikachu
  • icône de samus-sans-armure
Hard to hit
  • icône de duo-duck-hunt
  • icône de banjo-et-kazooie



  • Needs some space
  • Kills from above


  • Too small
  • Ledgetrap bothered


Pro Tips


coup spécial de Samus coup spécial de Samus

Samus is a character who possesses a grapple beam, which allows her to attack or tether grab her foes from distance and even to catch the ledge. As we are talking about her recovery, her Down B can also be used as a tool to get back on stage. Indeed, as Samus drops bombs airborne she can bounce on them if she is on its trajectory. Also note that she can perform a wall jump in order to vary her recovery.

Best moves


    All Samus’ aerial attacks have their own advantages. Back air has great knockback power. Neutral Air is Samus’ swiss army knife and can be used for everything. Lastly, Forward Air is very helpful in a combo situation and for punishing jumps from the opponent.


    One of Samus’ greatest strengths because when charged, it can put psychological pressure on her opponents who know that their shield can be broken or that they can take heavy damage and then being knocked back.

  • DOWN B

    It is a very interesting tool in Samus’ arsenal since it allows her to play safely on many difficult matchups. Indeed, it gives her the ability to vary her approaches to recover to the stage and also to prevent the opponent to get back on stage.

  • UP B

    It is a very interesting move since it can kill at high percentages and because it is also a great out of shield option as long as the enemy is close enough. Otherwise, if your enemy is too far away, this option can put you in a great disadvantage state.


    An attack that is a good combo starter, especially one that is true at low percent and that deals almost 40%.

  • GRAB

    Followed by a down throw, the grab gives you many interesting combo options. However it will mostly be helpful to poke your enemy’s shield, to put pressure on the opponent and then to hit him with a big strike while staying safe.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options


    Up B

    Up Air

    Neutral B


    Neutral Air

    Up B

    Up Air

    Up Smash, Neutral Air, Zair


    Before leaving

    Last tips

    Métroid, Work, Sleep

    Watch out and don’t spam your projectiles every second. The character has other talents and is not only a projectiles dam. Samus’ projectiles are certainly interesting but you can’t only rely on them. Don’t forget to use your aerials or your grab to mix your approaches and to put pressure on your opponent.

    Chozo weapon

    Don’t be afraid of the neutral B even though the opponent has a reflector. You may take the risk to get it thrown back at you but even though, it will frighten your enemy. In fact, he will know that he has to be cautious not to get punished too hard which may drive him to make mistakes. And don’t forget that even a not fully charged shot is still a great tool.

    Varia her grab

    Samus’ Grab is an excellent tool which can be severely punished. Despite that fact, you shouldn’t be afraid to use it because it can also lead to great advantage situations which again can scare your opponent. Moreover, if your enemy tends to shield, he will have to choose riskier options than shield which gives Samus the opportunity to hardly punish her opponent.

    In a nutshell

    By playing Samus, pleasure will come from her flexibility and her capacity to mix different approaches, switching from melee combat to ranged combat. That makes her very versatile to use with strong attacks and combos easily doable at low percent. Furthermore it is a character who can put a good pressure on her enemies and gives the feeling that she owns the stage and how her opponents will approach. A character to save to the most patient players who always want to have an overall view on the stage.

    Going furhter

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