57 Shulk
Xenoblade Chronicles (2010 - Wii)
Shulk is a swordman who differs a lot from the other characters with the same design because his capacity to change his statistics with the Monado Arts gives him a lot of depth in his gameplay. This allows him to vary his gameplan and so to give the character a great adaptability, which places him logically high in most of the tier lists.
Characteristics
Strengths
- Hard to approach to in neutral
- Big adaptability
- Edgeguard and ledgetrap
Weaknesses
- The startup of his moves
- Struggles when too close
- Bad aerial acceleration
Matchups
Favourable
Unfavourable
Stages
Favourable
- Needs big stages to space his moves
Unfavourable
- To avoid against quick opponents
- Strange bounces in Lylat
Skills
Pro Tips
Features
Shulk is a character who has his own enhancement system. Effectively, his Neutral B allows him to chose between 5 Arts, 5 options to improve some of his characteristics. He can strengthen his speed, his jump height, his protection, his attacks' strength or his launch power. Every Art also has their constraints, but also their own use’s durations and their own charging time. Playing Shulk will require you to master how to change between the different Arts and to know when to use each boost at the right time in order to only benefit from powerups.
Best moves
NEUTRAL B
This command allows you to choose between different powerups for Shulk that will boost his speed, his resistance, his jump height, his ejection power or the damages he deals. It's Shulk's main tool that should be master to exploit the character's potential.
FORWARD AIR
It's Shulk's main edgeguard and neutral tool because the attack owns a big range and few ending lag which makes it safe to use. The move also allows you to start combos at low percents and to cover aerial approaches.
NEUTRAL AIR
Another essential tool of Shulk's arsenal, the Neutral Air has a huge range and few landing lag. The attack hits on both sides and is very useful when landing to start every combos possible.
UP B
This attack is an excellent out of shield option because even if this attack is a bit slow, this is compensate by a very good range and a good kill power potential. It is also a good option in edgeguard and an interesting option to recover.
DASH ATTACK
It's one of Shulk's best grounded option. The Dash Attack is pretty safe if it's well spaced thanks to its excellent range that also allows Shulk to cover aerial dodges if you predict where your opponent is about to land. It also is a good tech chase option when it is combined with the Speed Art.