Castlevania (1986 - NES)
Simon Belmont is a character who mostly uses his projectiles and the great range of his moves. Thus, he is a zoner like no one that will try to provoke reaction into his opponent in order to violently punish him thanks to his many tools. A fighter that will make you live a bad time if you are trapped into his projectile’s game.
- Great range
- Good projectile kit
- Powerful attacks
- Slow in general
- The slowest in the air
- Exploitable recovery
- Great platforms
- Easier to stop approaches
- Leddgetrap bothered by the slopes
- Hard to kill on Kalos
Simon owns a whip as a main weapon that he can orientate in several directions in order to attack. It's also for him, his best way to recover on the stage because he can stick his whip to the ledge, knowing that his attacks can be well orientated for covering even more distance offstage. It should also be noticed that you can let the A button maintained, letting you move the whip around Simon.
The cross is an excellent pressuring and stage control tool. This projectile will force the opponent to react and to make mistakes that you will be able to punish whether it is a jump, a shield or even an attack on the cross to make it back faster. Also, the cross's return can save a lot of risky situations like when the opponent grabs you or when he wants to pursue you.
It's also a very great pressuring tool on the stage because of the great range of this move. Besides, the whip has a tipper at its end that will eject more violently the opponent and that can even block projectiles like Luigi's fireballs or Link's boomerang. Moreover, the Forward Tilt is a great kill move.
The holy water's bottle is an excellent ledgetrap tool thanks to its ability to minimize opponent's options on the ledge. As well, if the opponent is hit, it's a guarantee Smash attack. But, be careful, the bottle can be caught, countered and can be thrown back at you, making this move a double-edged weapon.
The Up B is Simon's best Out Of Shield option, starting at frame 6 and having a great range. You will also eject your opponent in the air, where you can easily kill him. It's an excellent kill move when used after a Down air. But take care, because the Up B has many landing lag.