43 Toon Link
The Legend of Zelda : The Wind Waker (2002 - GC)
Even if he’s often considered as the worst of the three Link, Toon Link is a characters who allows you to be very creative and to mix-up his playstyle thanks to his projectiles and his ground speed. Thereby, it’s possible to play distant and to profit from his good knockback. So, it’s a character you mustn’t underestimate.
- Great mobility
- Very good projectiles
- Great killpoer
- All rounder
- Lacks range
- Struggles to approach
- Bad disadvantage
- Predictable killmoves
- Big enough to act like a zoner
- Too small to get time
Unlike the two other Link, Toon Link is a way floatier character, seeing as he is the Hero of Winds after all, which can also be found in his projectiles, which can be a bit slower but cover a larger distance. It’s also a character who is more aggressive than the base version, who can permit himself to go into attack.
The bomb is without a doubt Toon Link’s most efficient projectile and best move. All of the character’s neutral resolves around this move, which can be used as a combo starter or kill confirm, but mostly in order to keep your distance and to be used as a trap. Defensively it’s also very useful, may it be to break your opponent’s combo, to protect yourself against certain projectiles or to get back to the stage. Overall a very good tool which can also be used to 2 frame.
The boomerang, similarly to the bomb, can start a combo, but can also be used to keep your distance and camp. So, it’s a great zoning tool and a great way to maintain pressure at a distance. Moreover, compared to the bomb, the boomerang covers a large zone and different options of your opponent, since it can be angled and also flies through the stage quite quickly, which can greatly surprise someone who’s not used to it.
Toon Link’s Forward Air is a very powerful move, generally being the most used move to kill an opponent when linked into by a bomb or boomerang. A violent but also quick move which possesses a s well a more than decent range.
The Up Tilt comes out pretty quickly. It’s also a great move to start a combo, like for example into itself, a great juggling tool but also a great way of countering aerial approaches, which can lead into taking a stock. Overall a very good move which can hit behind Toon Link as well.
It can put the opponent in a tech-chase situation and also hits behind Toon Link. Moreover, this move is active quite a few frames, allowing it to 2 frame quite easily or to semi-spike your opponent depending on which part you hit your opponent with.
A lot of people underestimate this move, which is far from being useless thanks to his big range in hand to hand fights, which can even in certain cases lead into a tech chase situation or a jab lock, which can guarantee a kill. Also, let’s not forget that it’s a great way to get back to the stage while avoiding getting two framed.