47 Wii Fit Trainer
Wii Fit (2007 - Wii)
Wii Fit Trainer is a surprising character, who has a lot of attractive features at her disposal in order to confuse her opponent, allowing you to constantly innovate with her ! Between her disturbing moves with their weird and unique properties and the capacities given by most of her special moves, you can easily be overwhelmed if you play against a good Wii Fit trainer.
- Applies o lot of pressure
- Many combos
- A surprising character
- Really good offstage
- Requires a huge training
- Pretty slow
- Lacks range
- Easier to make the ball bounce
- Allows you to play defensively
- The ball bounces randomly on it
When you play as Wii Fit Trainer, it will be essential for you to master two of her special moves : the Down B and the Side B. The Down B, called Deep Breathing, grants you massive stats’ boost that make Wii Fit trainer really scary when she is under those boosts. The Side B, on the other hand, allows you to summon a ball you can throw on the direction you want, depending on which move you use to hit the ball with.
It is Wii Fit Trainer’s main asset. This move allows her to pull out a ball really quickly, which can be perfect for getting out of complicated situations, while applying a great pressure to the opponent. This move also allows you to maintain yourself in the air, to deal massive damage or even to kill. Note that the ball can be used with other moves, offering you over 50 possible angles which can cover many options of the opponent, and can help you starting devastating combos.
This move comes out quickly while inflicting a lot of damage on both sides of the Wii Fit Trainer. It explains why it is an interesting killing tool, knowing that because of its speed, it can easily surprise your opponent, making it hard to punish. It is important to know too that if you hit your enemy with your foot, you will launch your opponent in a very specific angle, which is perfecto to start combos !
Deep Breathing. Once activated, Deep Breathing increases damage, launch power and walking speed by 25%. All damages and ejection power taken are also reduced by 10%, and the whole thing for 13 seconds. Threatening combos become possible, but down B is also risky to use because it lasts for a while. It explains why you should mainly use it offstage, although an airdodge only will let you off.
This move allows you to combo your opponent and to deal him more than 60% with a combo. The move also grants you access to kill confirms at 50% if you are under deep breathing’effects, or at 85% if you are not. Parry is also useless against it since the move hits twice, which applies a bit more pressure to your opponent to.
This move allows you to bury your opponent with the last hit, and we all know how threatening the burry has become in Smash Ultimate ! This kind of always allows her to kill, even if the opponent gets out. Furthermore, the second hit also hit behind her, which allows her to launch the opponent or the ball in very interesting angles.