05 Yoshi

First appearance :
Super Mario World (1990 - SNES)

Yoshi is a mobile character and particularly aggressive, able to kill really early thanks to his aerial attacks. However, he also has many interesting defensive options at his disposal, which therefore makes him able to adapt to his opponent. So, Yoshi is never an easy opponent to face.

Caracteristics

 

Strengths

  • Versatile
  • Great mobility
  • Strong shield
  • Pretty safe jump
 

Weaknesses

  • Against a defensive player
  • Lacks range
  • Complicated recovery

Matchups

Favourable

  • icône de byleth
  • icône de ganondorf
  • icône de daraen
Low mobility
  • icône de donkey-kong
  • icône de king-k-rool
Combo food
  • icône de rondoudou
  • icône de pichu
  • icône de kirby
The size doesn't matter

Unfavourable

  • icône de lucina
  • icône de shulk
  • icône de cloud
Swordsmen and range
  • icône de snake
  • icône de mega-man
  • icône de samus
Projectiles
  • icône de amphinobi
  • icône de joker
  • icône de samus-sans-armure
Great mobility  

Stages

Favourable

  • Platforms useful to combo
  • Can be hard to play on against zoners

Unfavourable

  • Too small and platforms way too large
 

Skills

Pro Tips

Features

coup spécial de Yoshi coup spécial de Yoshi

Yoshi is a character who has two unique defensive options. The first is his shield that differs from other characters. Normally, when a shield is held, it shrinks and therefore it is possible to touch someone with its shield activated if you aim well at an exposed area of the body. Yoshi, meanwhile, is not concerned by this problem, and his shield, even weakened, will always cover his entire body. Finally, the second unique asset that Yoshi can count on is his double jump and more precisely the armor that is present on his double jump, which allows him to avoid any knockback if the enemy’s attack is not very powerful.

Best moves

  • UP B

    This egg toss is used by Yoshi to recover but also as a projectile, which makes it possible to maintain the opponent at distance or to attack him while approaching by the air ! It can even initiate a combo, if it is followed by a Forward Air or an Up Air.

  • NEUTRAL B

    Yoshi doesn't have a very good grab, and to compensate for this, he has his Neutral B which helps Yoshi to punish opponents who tend to overprotect themselves. This also allows him to inflict a few % by attacking the opponent stuck in the egg and possibly to trap his enemy with an attack when he gets out from the egg !

  • UP AIR

    This is Yoshi's best aerial attack. This attack comes out quickly, ends just as quickly and matches the character’s gameplay since this move is very versatile. This attack allows you to attack the opponent's shield while staying out of range. It also allows you to initiate a combo with other moves or itself, and it allows you to juggle your opponent or to even kill him at a high percentage !

  • NEUTRAL AIR

    This attack does everything. This a excellent out of shield option, who can start any types of combos at low, mid or high percentage. And in the air, the move starts frame 3, which makes of it an excellent combo breaker. To finish, this option is very interesting to ledgetrap or to edgeguard since it will remain active during ten frames.

  • FORWARD AIR

    It's one of the few Forward Airs that allows you to spike your opponent and that's its main interest. However, it also allows to approach your opponent while maintaining a certain distance and it can be followed by an Up Air if your opponent bounces on the ground !

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Jab

    Neutral Air

    Up Tilt

    Neutral Air

    Up Air

    Forward Air

    Neutral Air

    Up Air

    Up Smash

     

    Before leaving

    Last tips

    Use the tongue !

    Avoid mashing or continuously using defensive options even if your opponent keeps shielding or dodging your assaults. By playing this way, you won't bother your opponent. So, do not hesitate to use the Neutral B which is Yoshi’s main tool to make your opponent doubt and to prevent him from quietly using his Shield.

    Universal gravitation

    Keeping his second jump is essential for Yoshi. This is an especially useful advice for Yoshi, whose survival offstage is closely linked to his double jump. So try to save it as much as possible and use it as late as possible even if it is important to vary its use. Finally, don't forget to learn how to manage the mobility granted by this second jump, to allow you to aim at the ledge, to go on the opponent by taking a hit or to pass over it with an egg, ...

    The attack's tree of happiness

    This is a character who is lucky enough to have only useful moves except for the Side B. Of course some moves will be more or less used depending on the players because we all have our own style. However, the important thing to remember is that if a player doesn't use one or more of Yoshi's moves at all, he should really try to understand how to integrate it effectively in his gameplay.

    In a nutshell

    By playing Yoshi, pleasure will come from all his assets that make him unique, whether his great mobility which can give you the feeling that you can move wherever you want, thanks to his air speed, to his double jump or thanks to his nervosity when you have the advantage . Yoshi is also a versatile character who requires a lot of creativity to effectively chain his opponent by limiting his escape options. On top of that, the character is intuitive and easy to learn, which makes the character more enjoyable and interesting to play when you start playing Smash.

    Going furhter

    For more informations and to progress faster

    Thanking ...