22 Young Link

First appearance :
The Legend of Zelda : Ocarina of Time (1998-N64)

More agile than a regular Link, Young Link has quick moves and safe on shield attacks. Even if his great speed is compensated by his lack of power and range, he remains an explosive character, that can infiltrate himself in any defense.

Caracteristics

 

Strengths

  • Attacks without lag
  • Great combo game
  • Great mobility
  • Good projectiles
 

Weaknesses

  • Light weight
  • Usable recovery
  • Lacks range
  • Weak at the ledge
  • Weak in the air

Matchups

Favourable

  • icône de ganondorf
  • icône de donkey-kong
  • icône de king-k-rool
Combo food
  • icône de ice-climbers
  • icône de dresseur-de-pokemon
  • icône de bayonetta
Troublesome projectiles
  • icône de ken
  • icône de ryu
  • icône de terry
Needs to get closer

Unfavourable

  • icône de fox
  • icône de roy
  • icône de chrom
Rushdown
  • icône de shulk
  • icône de palutena
Top tier
  • icône de wolf
Nemesis  

Stages

Favourable

  • Allows him to use his projectiles
  • Combos and master the stage

Unfavourable

  • Too small or too big
  • Can't camp or zone on it
 

Skills

Pro Tips

Features

coup spécial de Young Link coup spécial de Young Link

While attacking, this move can be used to approach ennemies or as a combo finisher. Largly safe on shield, it forces the opponent to react , becoming one of Link's main kill option. Without ending lag and lasting quite a while, it is also a good gimping or edguarding tool. Defensively, it is Young Link's fastest out of shield option, useful to push enemies away.

Best moves

  • NEUTRAL AIR

    While attacking, this move can be used to approach ennemies or as a combo finisher. Largly safe on shield, it forces the opponent to react , becoming one of Link's main kill option. Without ending lag and lasting quite a while, it is also a good gimping or edguarding tool. Defensively, it is Young Link's fastest out of shield option, useful to push enemies away.

  • BACK AIR

    A quick move, where Young Link hit two times with his foot, in order to start combos and even to lead to a kill confirm. With few ending lag, this move lets Link quickly follow it by another aerial attack, like a Neutral Air. An attack that can be used to win the stage control and to set Young Link's gameplay.

  • DOWN AIR

    The stongest of Young Link's attack, but also one of the most dangerous to use, because it is highly punishable. The first frames of the attack are the most powerful. Hitting on a shield, or on a projectile will make Link bouncing. A great move to deal several damages, which can nicely combines itself with a bomb.

  • SIDE B

    Of his three projectiles, the boomerang is certainly the most efficient. Although it is fairly slow, it can be thrown in seven different directions, allowing creativity and covering a large area. It also is a good combo starter at all %, leading to an aerial attack, a fire arrow, or simply working as a combo extender just to the increase the lead. At high %, you can also perform easy kill confirms.

  • DOWN TILT

    His best grounded option and one of his favorite attack to start a combo while reducing Young Link's hitbox, and while allowing him to safely catch landings. Well spaced, this move isn't punishable by a grab and can even be used to two frame an opponent, or even to ledgetrap, before leading to a devastating combo that can lead to a stock.

  • DOWN SMASH

    It is his fastest smash attack, naturally making of it a great combo finisher. It is a sneaky option too, because his chest move during the attack, contrary to the other Links, shifting his hurtbox at the same time. It is, then, impossible to punich this move by a grab, allowing Link to simply down smash a second time.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Rapid Jab

    Neutral Air

    Up Air

    Neutral Air, Forward Air

    Back Air

    Zair

    Neutral Air

    Up Air

    Up B

     

    Before leaving

    Last tips

    Hey, listen !

    Don't focus to much on landing your combos while you are learning to control the character. Young Link having difficulties in disavantage state, the most important is to understand how to manage and to keep the neutral state. Find the blind spot, and don't commit to quickly, the rest will be learned gradually. Don't rush in, wrongly thinking Young Link is always safe : in fact, don't forget that an UP B or a grab is a huge commitment.

    The hero of loading time

    Don't loose your nerve during a disavantage state. Using a Down Air during that time can be efficient but also punishable. Remember it. The second mistake, even more dangerous, is to throw a projectile when you are in disadvantage. Projectiles are slow and instead of putting you out of disavantage, these will only worsen the situation...watch out !

    A useful present from Dampé

    Don't forget Young Link's hook shot. It is indeed a useful tool to grab the ledge, even if its trajectory can be unpredictable. It is a good mixup nevertheless, alternating with a low Up B to recover, in order to avoid to be easily edgeguarded.

    In a nutshell

    By playing Young Link, pleasure will come from the fact that you control THE hero from the Legend of Zelda Licence. Besides, this character is a strong High Tier, doing well against most of the cast thanks to his speed, mobility, projectiles kit and his vast combo game. We can tell that new combos are still found and the character haven't finish to suprise us. Finally, it is a versatile character who can be played defensively or agressively. Even if he is more suited for defensive gameplay, he still lets space to creativity allowing you to play as you like. A character highly enjoyable to play.

    Going furhter

    For more informations and to progress faster

    Thanking ...