17 Zelda

First appearance :
The Legend of Zelda (1986 - NES)

Possessing obliterating attacks, Zelda is a character who should not be underestimated. She can quickly gain stage control, highly pressuring her opponent thanks to her multiple projectiles. Since Melee, the princess is clearly no longer in Sheik’s shadow…

Caracteristics

 

Strengths

  • High damage potential
  • Can easily kill
  • Good edgeguard
  • Great ledgetrap
  • Excellent recovery
 

Weaknesses

  • Lacks safe attacks
  • Poor disadvantage state
  • Struggles to approach

Matchups

Favourable

  • icône de ganondorf
  • icône de king-k-rool
  • icône de roi-dadidou
Combo food
  • icône de olimar
  • icône de ice-climbers
Obliterated by the Down B

Unfavourable

  • icône de samus-sans-armure
Nemesis
  • icône de link
  • icône de mega-man
  • icône de cloud
Forces to get closer
  • icône de fox
  • icône de palutena
  • icône de shulk
Hard to punish  

Stages

Favourable

  • Can hide under the platforms
  • Down B is a real threat on SV and Lylat

Unfavourable

  • Struggles to land on the field
 

Skills

Pro Tips

Features

coup spécial de Zelda coup spécial de Zelda

Zelda's down B, Phantom Slash, has a specific mechanic. The knight can be partially or completely summoned, involving variations of the attack's span, distance, and damage output. The knight can also be used to withstand some attacks. However, the knight can be destroyed, preventing Zelda from calling it for a while. Be careful though, Phantom is known as a projectile, and thus, he can be absorbed or reflected.

Best moves

  • DOWN B

    A neutral winning move that can pressure your opponent's shield, build up damage and even kill. Thanks to Down B's large range, this move can lead to interesting follow ups and is particularly useful in ledgetrap situations.

  • UP TILT

    A good option to cover landing and one of the best combo starters for the princess, especially if you get the hitbox located behind Zelda's back. This move also is a disjoint, goddess knows Zelda needs it...

  • NEUTRAL AIR

    A quick attack, really efficient to interrupt aerial approaches. Inflicting a bunch of damage, this move is also a great combo starter at low %.

  • FORWARD AIR, BACK AIR

    Quite identical, even if the Back air is slightly more powerful, these moves are Zelda's best kill options. A strong out of shield option which is also often used during combos. Using the Sweetspot for an early KO is even better !

  • NEUTRAL B

    Her trademark, Nayru's love, gives Zelda invulnerability from frame 4 to 13, which makes a good and highly appreciated combo breaker. It also deals a lot of damage and can even reflect projectiles. A unique 3 in 1 tool, which should be used carefully though since the move possesses a lot of endlag.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Jab

    Down Tilt

    Down Smash

    Up Air

    Down Air

    Forward Air, Back Air

    Up B

    Up Smash, Neutral Air, Forward Air, Back Air

    Neutral B in the air

     

    Before leaving

    Last tips

    The Triforce of Wisdom

    If you are put into disadvantage, be patient, and do not spam neutral B. This move is easily punishable, and should be used carefully. If you are in your shield, mix up and don't use out of shield options every single time. Back Air and Forward Air are, of course, quite effective but can easily be whiff punished. Don't put yourself in a disadvantageous state...

    Don't lose track of your Phantom

    Be careful: don't abuse down B. Even if it's a powerful tool, learn to play without when you need to. Typically, if you are close enough to your opponent, he will be able to jump over Phantom and violently punish Zelda. Use the knight at the right time and distance.

    An 100-years slumber

    When cornered, most Zelda players will have a tendency to dash attack...or to choose a panic option. Again, stay patient, look for an opening in purpose to leave the disadvantage state and, sometimes, simply accept to get bullied for a while before reacting...or you might get yourself in an even worse position.

    In a nutshell

    For Zelda, the satisfaction of playing her will come from her capacity to set up combos and the lot of possibilities to start them. Her combos are numerous, but also deadly and satisfying, and that's even better with the Sweetspots! Zelda is also made to set up traps in order to strip off her opponent's options, leaving him in a dreadful position. It may be frustrating for him, but that's simply delightful for you! Zelda is a quite unexplored character, where a lot is still unknown, leaving space for new creative techniques.

    Going furhter

    For more informations and to progress faster

    Thanking ...