03 Link
The Legend of Zelda (1986 - NES)
Link is a strong character who has a large arsenal at his disposal to prevent his opponent from approaching and imposing his pace and presence on the stage. Link is also a character who has good powerful melee attacks, which makes him a very versatile character.
Characteristics
Strengths
- Great range
- Very good zoning game
- Powerful and heavy
- Great aerial game
Weaknesses
- Slow on the ground
- Slow in the air
- Combo food
- Grab without range
Matchups
Favourable
Unfavourable
Stages
Favourable
- Needs some space
- To survive longer
Unfavourable
- Some platforms can be annoying
- Too small and too inclined
Skills
Pro Tips
Features
Link is a character who has a good number of projectiles which each have their own particularities. His Neutral B allows him to shoot an arrow and if this arrow crashes on the ground, you should know that Link can grab it to throw it or to arm two arrows on his next Neutral B, dealing more damages. His down b allows him to take out a bomb that link can detonate whenever he wants unless the bomb receives too much damage, fire damage or isn’t detonated after 30 seconds. Note that Link also has a shield that blocks all ranged attacks if Link walks or does not move.
Best moves
NEUTRAL AIR
Link's swiss knife army move. This attack can be auto-cancelled meaning possibly no landing lag. The hit lasts a long time and has priority over quite a few hits. It is therefore a useful attack in a situation of disadvantage but also to put pressure on the opponent, knowing that this option can also kill.
UP B
This move has a lot of range on the ground and in the air. It can be useful as an out of shield option, in tech chase situations, to end a combo and as an edgeguard option to suck up and kill enemies. However, be careful because the attack has a huge ending lag.
DOWN B
This attack offers a lot of possibilities and variety in Link's gameplay. It allows Link to put pressure, to kill, or to start combos. The Down B is very useful in an edgeguard situation, especially against fire attacks and it can also be used in ledgetrap situations to cover the opponent's options. Notice that it can also be used to return on the stage.
FORWARD AIR
A useful moveto keep your opponent far and for combos. Besides, the ability to hit once or twice your opponent while falling more or less quickly can surprise your opponent and can lead to confirms.
UP TILT
This tilt covers a large area around Link making it a good attack to easily cover aerial approaches as the move is quite quick. However, be careful because the attack does not affect small characters if they are facing you.
SIDE B
Fast and fairly safe projectile on shield at a reasonable distance. The speed and angle of the boomerang can be changed to vary its approaches. An excellent tool to gain ground, to trap the opponent or to get out of a combo, and coupled with the bomb, the attack becomes amazing.