70 Piranha Plant
Super Mario Bros (1985 - NES)
The Piranha Plant is undoubtedly a surprising character who left no one indifferent when it was announced. We find this element of surprise in its gameplay which is totally atypical and is based on an original game of projectiles in order to scratch percentages and to put the enemy in a difficult situation as soon as he is offstage.
Characteristics
Strengths
- One of the best ledgetrap game
- Projectiles
- Powerful attacks
- Heavy weight
- Good anti air game
Weaknesses
- Average mobility
- None neutral
- Bad frame data
Matchups
Favourable
Unfavourable
Stages
Favourable
- Safe Neutral B with the platforms
- The slope helps the ledgetrap
Unfavourable
- Easily zoned on it
Skills
Pro Tips
Features
Beyond its special attacks, which are quite different from what we usually find, the Piranha Plant has a particularity on its own. In fact, you cannot jump on its head without being automatically attacked by the Plant, at least if the Plant is on the ground and if it is crouching. As a matter of fact, you should always beware of a sleeping pipe !
Best moves
NEUTRAL B
It is the most important tool of the plant since this attack sends a very powerful projectile that kills around 100%, making it a wonderful move to prevent the enemy from coming by the air, from coming back on stage, or even from attacking you. You must know that you can send the ball in several directions and more or less far if you throw it when it is close to the mouth of the plant.
DOWN B
It can surprise the opponent because the plant will charge an attack and stretch more or less far depending on the charging time. You can orientate the neck besides, knowing that the attack has armor after a while, which can be useful to go through projectiles. And if the attack is fully charged, it can do a lot of damage to a shield, and even break it. Be careful because you can still get a head grab or be spiked if the pot is out of the field.
SIDE B
It is also a very good tool that is often underestimated. The Side B can be more or less charged to create a cloud of poison that can inflict up to 54% damage. An enemy who gets caught in a cloud can thus take a lot of damage in a short period of time, so it's an attack that he will try to avoid, which can be useful to condition him to do what ever you want with him.
UP SMASH
It is its attack which has the best kill power while possessing a big hitbox and some super armor at the beginning of the move. Given that the move comes out quickly, it becomes naturally a very good out of shield option. An attack that the enemies will have to respect and which will incite them not to fearless jump above you.
JAB
It is an attack you shouldn't take lightly because the first hit of the Jab comes out at frame 2 which is pretty fast, especially since it doesn't have a lot of end lag, so even when it's done on a shield, you still have time to grab. The rapid jab can do a lot of damage too and the three hits jab still causes between 10 and 20% and gives the opportunity to put your enemy in a tech chase situation.