StarFox (1993 - SNES)
Fox is one of the fastest characters in the game and has a lot of combo options which gives him some very good advantage phases. If Fox finds an opening you might have big difficulties to get out at a low cost and it will be very complicated to land on the stage !
- Great combo game
- High gravity
- Good advantage
- Light weight
- Punishable recovery
- Struggles to kill
- Allows you to adopt different approaches
- Easier juggle and can kill from above
- Too close lateral blastones
- Gets easily 2 framed
It is his best tool in the neutral game to take advantage of his opponent and to create combo opportunities. Indeed, this move has a very good range and is one of the best moves to wiff punish, in a tech chase situation, and also in order to punish a landing or at the ledge.
A very fast and very safe attack in the neutral phase while having a good priority on many moves. As often with the Neutral air, the attack is a tool with many uses in a lot of situations. It’s a very good combo starter, a great combo finisher, a good ledgetrap tool because it covers three options but also a great combo breaker or a good out of shield option. In short, a useful move in advantage as well as in disadvantage.
This is the best move to put pressure on the opponent's shield and it usually allows you to put yourself out of reach of an enemy's counterattack thanks to the range of the Back Air.
This attack deals a lot of damages to the enemy, while keeping him in a disadvantage situation, because this move leads to a combo or simply puts pressure on an opponent's shield, especially on a stage with platforms.
This move is also interesting because it's a very good anti-air and thus a very useful option in an edgeguard situation while being also a good move during a combo. It is also a useful attack to come back on stage because the attack makes the character gain height which thus helps Fox to vary his recovery.
It’s the attack that allows him to finish off his opponent. It's a fast move and therefore a good out of shield option that hits his enemy very hard, since it can kill from 90% even if it exposes you to quite a lot of endlag. This is usually a move that is used in a kill setup, often preceded by a neutral air or a down air. This attack can also be used to hit an opponent who lands and can hit through some platforms.