The Legend of Zelda : Ocarina of Time (1998-N64)
Ganondorf is a character possessing great power, and whose range has been upgraded for he now knows how to swing his sword ! A character that is often in the bottom of most tiers list, but whose power can be simply horrifying as he can spread terror on his opponents as soon as they get a bit too close.
- Attack power
- Launch power
- Heavy weight
- Great range
- Bad recovery
- Poor mobility
- Combo food
- Slow moves
- Small field to get closer
- Can hide under the platforms
- Complicated against zoners
We could talk about his Neutral B, the Warlock Punch. The move possesses armor, except when used in the air, and it is possible to turn it while using it in order to eject even further away. The other move is the Side B, that can be used for his recovery, except if there is an opponent in the way. In this case, you’ll dive into the bottom blast zone with your opponent. But, if it happens, Ganondorf will lose his stock first. However, his most iconic move must be his Forward Smash, the Doriyah, that, despite its slowness, has a great range and ridiculously strong launch power.
It’s a move you can easily mash during neutral in order to create a wall of hitboxes. It possesses great range, deals a lot of damage, counters most projectiles and is great for edgeguard, since it stays a while. Moreover, the move comes out quickly, can start combos, can kill and mostly covers aerial approaches
It comes out quick and is very useful for countering any aerial approaches, since its hitbox covers a great area around Ganondorf. You easily can follow an Up Air by another Up Air in order to perform combos, starting from the dash attack, since the move is quite fast. Finally, it can kill really quickly, especially after a down throw near the ledge.
This move has a monstrous kill power and deals great damage on the opponent’s shield. It can especially break shields if followed by an Up Smash. The move is relatively safe and has great range which makes it a potent tool especially on a ledgetrap situation for covering a jump.
Although it isn’t the best option for getting back on stage, this move has received a great buff and has become one of the strongest killmove of Ganondorf, since it can kill really early now. In addition, if you manage to make your opponent shield, you can punish any opponent's jump out of their shield.
By its condition of command grab that overcomes shields, it is useful to approach the opponent and to force him to release his shield at some point. The move throws the opponent to the ground, which creates an interesting advantage situation. If you perform it in the air, the opponent won't be able to tech, which limits even more their options. Finally, a useful move to get back on stage, but which can be heavily punished since it is quite slow.
His Up Smash allows to fully cover platforms, many options in ledgetrap or after a Side B. The move delivers great damage to his opponent and his shield, enabling an easy shield-break. Besides, Up Smash ejects well, and is almost safe on shield if you hit behind.