50 Greninja
Pokemon X and Y (2013 - 2DS/3DS)
Greninja is a fast and mobile character who can count on his safe attacks to initiate devastating combos that will allow him to very quickly take over an enemy’s stock. He is also an expert in whiff punishing, which consists in provoking the opponent so that he attacks in the wind before you are able to hit him.
Characteristics
Strengths
- Fast and mobile
- Great kill confirms
- Safe combos
- Excellent in edgeguard
- A strong punish game
Weaknesses
- No good OOS options
- A recovery without an hitbox
- Multihits that don't connect
- Struggles with the pressure
Matchups
Favourable
Unfavourable
Stages
Favourable
- Walls to comeback if spiked
- Avoid to be ledgetrapped with the platforms
Unfavourable
- Gives you less space to move
Skills
Pro Tips
Features
Greninja is a character with some specifities. Firstly, he can use his Up B to come back on stage but also to push an opponent in the opposite direction he is facing because he throws water behind him. Against an Ike who loads a side b, it can be very interesting to help him to cross the field and to help him finish in the void. An other fun fact concerns his down taunt which has two hitboxes at the place where the water escapes from Greninja’s hands.
Best moves
NEUTRAL AIR
It’s a very important attack in Greninja’s neutral because it’s a safe option which allows him to start combos ans to create openings in the neutral. As soon as Greninja finds an opening, he may deal a lot of damages.
FORWARD AIR
It is also a very good attack that can kill, explaining why we can use it as a combo starter or as a finisher one. It’s an attack which has a large horizontal range which allows him to inflict a massive pressure on the opposing shield while staying far enough to be safe. Thanks to its attributes, this move alone allows Greninja to win against the majority of the swordmen and swordwomen.
NEUTRAL B
This move can be more or less loaded to cover more or less distance, more or less quickly, while dealing more or less damages. If the move is a little charged, it’s a good way to force your opponent to always move in order not to stupidly lose %. And if the move is fully charged, you can then set up a lethal combo with an opponent at low percents thanks to Neutral b and the Side b.
DOWN TILT
The down tilt is a very good move to start combos and to safely put pressure on the opposing shield. We can also note that when you use this attack, Greninja becomes more difficult to hurt because he crouches, that may be interesting to punish an ennemy that can have missed you.
DASH ATTACK
This move also allows Greninja to start a combo. However, you must be careful, because even this move can start a lot of combos and very interesting advantage phases, it’s a move you must not use in the Neutral but rather as an option to punish an opponent and that must be used in order to react and not as a preventive attack.