69 Incineroar
Pokémon Sun and Moon (2016 - 3DS)
Incineroar is a character who can rely on his launch power to spread chaos and fear on his opponents as soon as he is close enough. Between all of his grabs and special moves, it is hard to stay safe, at least if you are within his range, because he has the worst ground mobility of the game.
Characteristics
Strengths
- Powerful moves
- Powerful grabs
- Heavy weight
- Great combo game
- Ledgetrap
Weaknesses
- Awful mobility
- Combo food
- Usable recovery
- Bad neutral
Matchups
Favourable
Unfavourable
Stages
Favourable
- Small field to kill early
- Useful platforms to land
Unfavourable
- Stays far
- Without platforms
Skills
Pro Tips
Features
Incineroar’s down B works like a counter. If you hit Incineroar while he is flashing, he will repel his opponent with a fire aura and accumulate power depending on the move that hits him, increasing the power of his next move. However, if Incineroar gets grabbed, take 36% or if 1 minute passes, he will lose the upgrade. His Side B is a command grab. If the Incineroar player doesn’t press any button, both Incineroar and his opponent will be pushed away. If Incineroar presses the attack button too early, the opponent will be sent up. If Incineroar perfectly times his attack the opponent will be violently launched behind Incineroar, which can lead to a very early kill.
Best moves
DOWN TILT
It is Incineroar’s main combo starter. The attack has a huge disjointed hitbox considering Incineroar’s hitbox is less important while doing a down tilt. A very good way of maintaining his advantage, Can 2 frame and can also lead to a way-too-early kill confirm !
DOWN B
It is a counter that only activates itself when Incineroar is hit while flashing. It is useful for getting out of disadvantage, of a combo, offstage or against projectiles. Part of the damages inflicted are cashed and Incineroar pushes away his opponent if he is too close. Depending on the power of the cashed move, Incineroar’s next damage and launch power will be more or less amplified , which can lead to, ultra violent WAY-TOO-EARLY kills.
SIDE B
It is a command grab which deals a lot of damage, and can kill very early. As soon as the opponent is grabbed, depending on when you’re pressing the key attack, the move will send on three different angles. A grab that can frighten your opponent, mostly near the edge and that also helps vary your recovery.
NEUTRAL B
With this move, Incineroar spins on himself and becomes invulnerable at the beginning of the move when used on the ground. The move is quite fast and has 4 hitboxes that hit in the front and back of Incineroar. Although the move is punishable it is useful to launch an opponent away if he is too close to you. Besides, it becomes way more powerful if you are under a Down B effect. An attack that can be used for edgeguarding by letting you falling off the stage.
NEUTRAL AIR
It is his best out of shield option and lasts quite a bit, which makes it a really good tool for ledgetrap or edgeguard. Neutral Air can also help for combos, or even kill if you hit with the early frames of the move.