67 King K Rool
Donkey Kong Country (1994 - SNES)
King K Rool is a character who imposes his power and who can be compared to a kind of tank. Indeed, he has armor and projectiles which can be used to give him a very good advantage, especially when he edgeguards where he can show how fearsome he can be ! A character who thus distinguishes itself from the other heavy characters of the game.
Characteristics
Strengths
- Resistant
- Powerful
- Good projectiles
- Fearsome in advantage
Weaknesses
- Very weak in disadvantage
- Usable recovery
- Slow attacks
Matchups
Favourable
Unfavourable
Stages
Favourable
- It depends on the MU
- Against the lightweights
Unfavourable
- Hard against a zoner
Skills
Pro Tips
Features
K Rool is a character with armor on his belly. This armor has 18 health points but reduces the damage by twice so that it actually has 36 health points. When these health points are exhausted, the armor breaks, leaving K Rool totally vulnerable. Note that the belly recovers 0.3 health points per second, so it takes 47 seconds to regenerate its whole armor points. This belly is very useful in particular to approach or to defend himself.
Best moves
GRAB
All of his Throws are very useful. The Down Throw, Back Throw and Up Throw are used to kill, knowing that the Up Throw is also used to deal very big damages. Back Throw or Forward Throw can be used to put the opponent at a disadvantage and Down Throw and Forward Throw can be used to start combos ! We should also mention the Down Throw which can be used to bury and to kill his opponent.
NEUTRAL AIR
This is King K Rool's best move. The move has super armor on it which allows him to override the opponent's attacks while dealing damages to an enemy, making of it his best edgeguard tool. The move also has few ending lag which makes of it a pretty safe or useful tool to start combos.
SIDE B
This is one of the best projectiles in the game, which can lead to combos on just about any K Rool's attack. The crown inflicts a lot of percentages and shield's damages, making of it a good pressure and spacing tool. A very good tool for neutralizing and getting out of a complicated situation.
JAB
It is a very fast attack that allows him to launch low percentage combos, especially with the crown.
FORWARD AIR
The Forward Air is also a very interesting attack since it is a fast attack that is useful in combos, to inflict heavy damages or simply to eject his enemy especially in edgeguard situations. On top of that, the attack is rather safe when it is well spaced on a shield.