49 Little Mac
Punch Out (1984 - NES)
Little mac is THE melee character, able to perform hard punches, but who will suffer a lot in the air. People always laugh about him due to his cheap aerial options that pull him at the bottom of the tierlist, but he might surprise you.
Characteristics
Strengths
- Really strong when grounded
- Really fast moves
- High speed
- Super armor on some attacks
Weaknesses
- Poor aerials
- Poor recovery
- No safe attacks
Matchups
Favourable
Unfavourable
Stages
Favourable
- Gives enough mobility
- To avoid against zoners
Unfavourable
- Struggles with the platforms
- Bad aerial options
Skills
Pro Tips
Features
Little Mac owns a specific mechanic, the K.O. gauge located under his damage bar. If you deal or receive damages you will charge this gauge up. When it is fully charged, Little Mac's Neutral B switches with an insane uppercut that may kill the majority of the roster at 35%. Moreover, this attack is pretty fast, has super armor and is unblockable. Notice that its aerial version is weaker because it can be blocked and because it won’t kill under 80%.
Best moves
UP TILT
This is an atack with a decent range, which is fast, and that can hit in 3 direction, in front, behind and above Little Mac. This is an interesting combo tool but only at low percentages. Above 20% it will mainly be used to tickle your opponent.
SIDE B
His Side B is a fast and powerful attack too, that may be used as a low percentage combo tool, but that is often used to deal damages. That is a pretty sure kill confirm offstage, even if Little Mac won’t probably comeback on stage. That is a recovery option too, but it remains very tricky to use because you won't have a second chance if you get hit while doing it.
FORWARD SMASH
It can be launched in 3 directions. Forward, this attack has a beter range and throws to the lateral blastzone. To the top, Little Mac get a very good hitbox above him and throws his opponent closer to the top. To the bottom, the attack has a low ejection , that may start a tech chase phase and deal huge damages to the opponent or to his shield. Well spaced, this attack also pushes your opponent back, allowing you to be safe.
NEUTRAL AIR
As surprising as it can be, his Neutral Air is very useful to break an opponent’s combo thanks to its very good frame data. Moreover, this move has a very interesting mechanic, because it will bring your opponent closer to Little Mac depending on the direction you are moving to,o the bottom, to the top or to the sides. A surprising tool that may force your opponent to Air Dodge and may let you the opportunity to hardly punish him.