37 Lucas
Mother 3 (2006 - GBA)
Lucas is a powerful character who can eject his opponent very easily and who owns a lot of dangerous assets on the ground and in the air. Unlike some may think, he is not a Ness’ echo fighter. Lucas can count on the violence of his attacks and on the variety of his game to surprise his opponent with his varied gameplay.
Characteristics
Strengths
- Small size
- Powerful attacks
- Great offstage
- Versatile
- Excellent edgeguard
Weaknesses
- Struggles to force contact
- No vertical pressure
- Slow recovery
Matchups
Favourable
Unfavourable
Stages
Favourable
- Use the platforms to get close
Unfavourable
- Combos bothered by the slopes
- An Up B that doesn't catch the edge
Skills
Pro Tips
Features
Lucas is a character who has special attacks we have to talk about. His Neutral B, the PK Freeze, needs to be pressed to go further and to deal more damages and it can be guided to burst on an enemy, to freeze him and to eventually send him into the blastzone. It is an attacks which can be very violent especially in edgeguard. The other attack is the Down B, wich can absorb some projectiles to heal Lucas. Finaly, the Up B can be guided to attack the opponent at distance but can also be used to project Lucas if he hits himslef with it. Besides, it's his main way to come back on stage.
Best moves
SIDE B
His Side B, the PK Fire, is almost unpunishable since the last update. The blow ejects well and is a good tool in neutral thanks to his zoning capacity. This attacks can even kill at specific %.
DOWN TILT
His Down Tilt can lead to other attacks like a Forward Smash, a Forward Tilt or a Grab, and can simply lead to a kill after specific %.
DOWN SMASH
It is pretty safe considering that it can hit your opponent three times, which can allow you to repel him or to punish him if he drops his shield too early. In addition to that, it can also be a good option to punish an opponent who tries to hang on to the ledge because it lasts for a very long time.
ZAIR
As well as improving Lucas' recovery because it allows him to vary his way to come back on stage. It has a good range, and the Zair is also a very good tool to approach and to combo because it comes out quickly and can usually suprise your opponent ! It also has a good priority on many attacks. Besides, there is an advanced technique with the Zair, named the double jump cancel Zair which allows Lucas to start a combo while keeping his distances.