46 Mega Man
Mega Man (1987 - NES)
Mega Man is a character with a lot of projectiles and options to keep his opponent far from him, to control the stage and therefore the match. He is a terrifying character in neutral that keeps pressuring his opponent and he will definitely be a problem for many characters.
- Excellent zoner
- Stage control
- Versatile character
- Slow in melee
- Struggles to land
- Exploitable recovery
- Complex character
- Big enough to zone
- Watch out against best zoners
- Too small to breathe
- Metal Blade bothered by the slopes
Mega Man is a character with very special characteristics, indeed he has a single attack instead of three : the jab, Forward Tilt and Neutral Air. In fact, the same attack is the same for three commands, it is Mega Man's lemons. You can thus jump and advance by firing these projectiles, knowing that these projectiles can be sent three by three, the last one being more powerful than the others.
Used for its jab, forward tilt or neutral air, this single attack is assigned to three commands. This is Mega Man’s basic mechanics in the neutral. This tool allows him to control the stage and to keep pressuring the enemy at a distance allowing him to approach while blocking opponent's approaches from the ground and the air. You can also move forward and jump using it and it can be useful outside the stage for gimp.
It's a projectile that Ness and Lucas can't absorb and that offers a lot of combo options to vary Megaman's combo game, or even to lead to a kill confirm. It can be used in three ways. First by launching it directly in 8 different directions by pressing B. If you already have it in your hand, you can also throw it. Finally you can simply release it with a Zdrop.
This is by far his best option to kill because it comes out very quickly and has a high launch power. It is a particularly dangerous tool offstage and especially for edgeguarding. It's also a very good defensive tool thanks to its speed makes of it Megaman's main option as an out of shield option.
It's a very good tool in the neutral because this shield has a big hitbox and beats almost everything except the shield, forcing the opponent to take it into account ! In addition, the Down B deals about 20% when all the leaves hit. On top of that it's a good retreat tool because Mega Man has time to escape when he sees that the first hits hit the enemy’s shield.
Down Air is a great edgeguard tool offstage, while staying safe. If you land on stage while performing a late Down Air, there is almost no lag when you touch the ground, which can surprise your enemy with a grab or an Up Tilt.
Forward Smash can also surprise many enemies because it is a Smash that can go through Link’s boomerang by instance and go pretty far.