27 Meta Knight

First appearance :
Kirby's Adventure (1993-NES)

In Smash Ultimate, even if he is less frightening than in Brawl, he is the character who personifies mobility, with a really aggresive playstyle, facilitated by his ability to go really far off-stage. To kill you, Meta Knight will generally carry you to the blastzone.




  • Good punish game
  • Good edgeguard
  • Excellent recovery
  • Good in disadvantage
  • Devastating combos


  • Lacks range
  • Limited neutral
  • Low damage output
  • Trouble for killing



  • icône de ganondorf
  • icône de little-mac
Bad recovery
  • icône de donkey-kong
  • icône de roi-dadidou
  • icône de king-k-rool
Combo food
  • icône de dr-mario
  • icône de entraineuse-wii-fit
Defeated in their domain


  • icône de link-enfant
  • icône de mega-man
Projectiles' zoner
  • icône de lucina
  • icône de palutena
Better range
  • icône de pikachu
  • icône de fox
  • icône de samus-sans-armure
Too fast  



  • Close blastzone to kill
  • DF against platforms' addicts


  • Platforms useful to your opponent
  • Advantage's phases stopped


Pro Tips


coup spécial de Meta Knight coup spécial de Meta Knight

Meta Knight is a character who has 6 jumps at all, giving him a great aerial control. He can use it to chase an opponent off-stage, or to mix-up his recovery. Nevertheless, it’s especially a great tool in neutral because it allows him to temporise and mix-up his approach to surprise his opponent.

Best moves


    His forward air has a correct range, can be safe on shield and can lead to kill at high %. At low %, his neutral air can start a combo, even to a ladder who could lead to an early death. Despite his little range, this move lasts for a long time which makes it useful in edgeguarding. A viable attack out of shield who can break projectiles but also kill off-stage or at the end of a combo.


    His back air’s knockback makes it formidable in edgeguarding. The up air can lead into a ladder combo or bridge to carry the ennemy to the side blastzone in the latter case. The down air his really interesting because it’s the best out of shield option of Meta Knight. This move can lead into a combo into itself or into a dash attack at mid  %. Overall a good move which launches at an interesting angle, notably for edgeguarding.


    His dash attack is fast, is a safe option if you pass behind your opponent and is the best Meta Knight’s move to start a combo. It’s also a great kill move at high %. Despite that, his best use is at 15-20 % to lead into a ladder or a bridge combo.


    It’s a very good tool for edgeguarding because this attack covers a large area. This move is active for a long time which allows to 2 frame efficiently most of the characters. We can also use that as recovery and sometimes as a combo finisher.

  • DOWN B

    It allows to go back on stage while being invicible. If you input down b again, Meta Knight can do an attack which can be useful to escape a disadvantageous situation because you can teleport anywhere. you will rather use it at a certain height above the ground in order to avoid any lag.


    It is fast, safe if you space it well, can lead into a combo, make the opponent trip at low percent, lead into a kill confirm at high %. Overall a really interesting grounded tool for Meta Knight.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Down Tilt

    Down Smash

    Rapid Jab, Down Air

    Neutral Air

    Down Air, Up Air

    Forward Smash

    Down Air

    Up Smash, Up B

    Neutral Air, Up Air


    Before leaving

    Last tips

    Kirby's Fun DA

    Be careful not to spam the dash attack. Even if it’s his best combo starter and a really good option, spamming it can be punishable because it’s predictable. Keep in mind that this move is not safe on shield, which could lead to early deaths. Overall, avoid playing too aggressively because Meta Knight is a character who can take advantage of his jumps and some move to temporise and win an interaction.

    Combo knightmare

    Don’t only focus on the combos. Meta Knight has a really good combo game but if the player didn’t practice his neutral, he will struggle finding opportunities for his combos. Learning to manage this phase is primordial. And if you take the advantage, don’t try to do a ladder combo at all cost. It’s better to know how to do it, but sometimes it’s better to do deal the most highest damage as possible.

    Call me Edge Knight

    Meta Knight is a character who has a lot of options to come back on stage and in the end, all of his special attacks can be useful when he is offstage. So it’s really important to not always recover with Up B or Down B, neither always at the same speed. Don’t hesitate to take your time.

    In a nutshell

    The pleasure you have playing Meta Knight comes from his great punish game and especially from his amazing mobility, notably in the air, which gives him an excellent varied recovery and one of the best edgeguarding of Smash Ultimate. Against characters who struggle in this field, you will have the feeling of being in total control off-stage. He is still a quite technical character and is hard to master due to his particular neutral game and his hard to execute combos. However, if you pull them off, you could kill very early and feel the result of your works directly in-game! A character who will require a lot of practice but which will return the sentiment while teaching you to be patient and to optimize your advantage states!

    Going furhter

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