Pac-Man (1980 - Arcade)
Pac-Man is an unpredictable character thanks to his projectiles that can be sent in improbable angles. That makes of him a fun character that grants you a great creativity when controlling him. It is also a character who can count on his hand-to-hand attacks to be a versatile character who can both shines in attack and defense.
- Good recovery
- Great combo game
- Great projectiles
- Struggles to kill
- Bad mobility
- Lacks range
- Double-edged attacks
- Needs space for neutral
- Can easily camp
- Blocks projectiles and setups
- The fruits break on the ledge
With his neutral b, Pac-Man can have access to eight different fruits. In order of importance, we have the Galaxian which can realize big combos with his trajectory. The bell leads to a kill confirm with a smash. The apple allows you to kill upwardly as well as to realize combos at some %. The orange serves you to space and to bother your enemy when he tries to recover from offstage, and it can also lead to a tech chase situation at low %. The key can quickly kill while dealing 19 %. The melon is useful to put pressure on your opponent, to kill and for setups. Finaly, the cherry and the strawberry are small and fast projectiles, that you can follow with a kill confirm.
Called the fire hydrant, this attack makes an item appear on stage which offers you a great stage control. The object can thus cause damage when it lands on someone. It can also repulse the opponents and the objects thanks to the water jets or you can also hit the hydrant in order to send it in different angles.
This attack is a very good option because you can choose among 8 projectiles, each having its own interest. The more you charges the attack, the more the object can be interesting. With 8 possibilities, Pac-Man can really do everything : initiate combos, kill confirms, bait the opponent, … Nevertheless, we have to mention a very important point : each of Pac-Man’s projectiles can be picked up by the opponent, so you have to be very careful so that it can’t be used against you.
This attack comes out very quickly at frame 3, which makes of it a very good out of shield option to break combos that are not true. Moreover the hitbox stays active for a long time enough which can surprise the opponent if he releases his shield too early,. You can also start combos at low % with the Forward Air.
The move is interesting for the same reasons than the Neutral Air : it comes out quickly (frame 5) and it’s a good out of shield option (frame 8), you can even launch a combo on another Forward Air or a Neutral Air at low percents. It also puts the opponent in a tech situation situation if he misses his tech and it’s a good tool to edgeguard. To sum up, it’s a versatile move and you have to learn how to efficiently use it because it is very important in Pac-Man’s arsenal.
This move deals a lot of damage, even for a Smash attack. Furthermore, Pac-Man uses a ghost to attack giving a disjointed hitbox to this move and a great range while remaining active for 10 frames. An interesting move that can follow up a bell to lead to a kill confirm or that can be used to send the hydrant on the opponent.
Even if his grab takes a while to get out, it lasts longer than the average grabs, this allows Pac-Man to sometimes grab ennemies while they are attacking. You can even grab opponents who have performed a spotdodge thanks to the good range and the long active frames of the move.