56 Robin
Fire Emblem : Awakening (2012 - 3DS)
Robin is a Zoner/Trapper type character. At first glance, Robin may seem to be a complicated fighter, but when you look a little more closely, you will discover that Robin is a fairly simple character overall. His attacks were actually mainly designed to force some interactions and situations and to punish the opponent if he falls into his traps.
Characteristics
Strengths
- Fearsome ledgetrap
- Many options
- Hits hard
- Versatile
- Good projectiles
Weaknesses
- No foog OOS options
- Exploitable recovery
- Bad grounded attacks
- Not always at 100%
Matchups
Favourable
Unfavourable
Stages
Favourable
- Platforms can help to Down B
- Everything is covered by the 1st Neutral B
Unfavourable
- Prevents from Side B in ledgetrap
- Too high platform on the top
Skills
Pro Tips
Features
Robin is a character with two swords, the bronze sword and the levin sword, as well as 4 volumes ArcFire, Thunder, ElWind and Nosferatu. Each piece of equipment (except the bronze sword) has a limit of use which is represented by a bar under the name of the character which decreases after each use. Once emptied, Robin throws away the equipment and it is then considered as an item and can be launched at his opponent.
Best moves
SIDE B
Robin will send a fireball that creates a multi hit fire column on contact with any element, be it an object, the ground or an enemy. If the opponent is caught in it, Robin can do whatever he wants in the meantime. It's a move that will force the opponent to react, otherwise he will be violently punished. This is particularly dangerous as a ledgetrap option since the attack covers almost everything.
NEUTRAL B
It is certainly the character's most important tool to master as it is his best option in neutral. This tome has 4 variants, which Robin can reach by charging the attack for a more or less long time. It is useful respectively for shield poking, attacking from a far distance, surprising your opponent and killing him.
DOWN B
It is indeed a command grab with an excellent range, which therefore passes over the opponent's shield and is also used to reduce Robin's %. By the way, if Robin performs it behind his opponent's back, he will recover more life as well as when there is a big % difference between Robin and his opponent.
NEUTRAL AIR
He thus has a ridiculous range when holding the levin sword, since it is even higher horizontally speaking than Ike's, allowing him to occupy the whole space in the air and to cover platforms. The attack deals quite a lot of damage with 2 hits, which is therefore useful in edgeguard, while sending your enemy in a rather interesting angle.
UP AIR
It is a good combo starter with the levin sword in your hand at low% that can cause between 35 and 55% to the enemy. A very good combo tool therefore which has a very large range, making juggle's phases rather simple and with a good launch power.
FORWARD AIR
It is also very interesting with the levin Sword again especially thanks to its good range and its correct damage output but especially because it is fast and therefore a good combo tool, that helps to prevent the enemy from approaching and keeping him in disadvantage. Moreover, the hitbox of the attack starting from the bottom, it is also possible to use it to pick up characters that are still on the ground.