77 Steve
Minecraft (2009 - PC)
Steve’s gameplay heavily relies on mining resource in order to improve his defensive and offensive options. Then, playing Steve implies keeping your adversary at bay, giving you time to quietly mine what you need to play before setting up traps, preventing your opponent’s to approach.
Characteristics
Strengths
- Excellent advantage
- Combos that hurt a lot
- Rather good disadvantage
- Great frame data
- Forces to get close
Weaknesses
- Gets easily camped out
- Slow character
- Lacks range
- Depends on resources
- Bad neutral
Matchups
Favourable
Unfavourable
Stages
Favourable
- All resources available on FD
- Help to camp
Unfavourable
- Bad resources on it
- Too small
Skills
Pro Tips
Features
Steve from Minecraft, like every new DLC character has his share of special features. Thus, all his gameplay revolves around crafting and harvesting resources with the Neutral B when Steve is on the ground. These materials then allow him to create better weapons if he is in front of a crafting table, or to use some attacks such as the Down Air, or to create a block if you are in the air. Note that it is possible to display the crafting table by simultaneously pressing the shield and the B button.
Best moves
SIDE B
The minecart is a great tool for quick approaches and can be a command grab to initiate big punishes. A good tool in the neutral for Steve which also allows him to come back to the stage. Note that if you use some gold to improve your rail, it will improve the speed and the power of the Minecart which will then be able to kill your opponent.
NEUTRAL B (BLOCK)
In the air, the Neutral B will make you create blocks, which will firstly use Steve's worst resourcesl. This is an excellent move in disadvantage since blocks come out quickly and allows you to vary or to slow down your return on stage. It is therefore a tool that creates a lot of doubt in your opponent’s mind, about Steve’s movements which makes this move fearsome in the neutral, but also in edgeguard, ledgetrap or when you want to extend a combo. A wall of block can also help you to be safe.
UP TILT / UP AIR
These are two very fast attacks that are extremely safe on shield (-1 with good weapons), You can then start high damaging combos, if you reset an Up Smash with a block that disintegrates under your feet. These are also excellent attacks to juggle and to cover any aerial approach.
BACK AIR
It is an excellent kill move because it’s an attack with a good range as well as a good kill power. If you have your weapon made of diamond, It can kill around 80%. Note that it can be done more or less quickly by using a short hop Back Air, in order to make a quick forward or backward sword attack, which can be very useful as an out of shield option.
DOWN B
Down B is very strong in neutral and especially in ledgetrap situations to prevent the opponent from quietly coming back. Down B completely stops any opponent’s options with its large hitbox. In addition, the TNT block can be hit with a Down Tilt or a Down Smash in order to launch it and to hit your enemy from very far away. However, it is an expensive option.
DOWN AIR
It is a fast move, which is safe while being a useful projectile in advantage, to chase an opponent offstage and which can be useful at a disadvantage to interrupt an enemy. A very good move that can kill very early. Be careful however not to overuse it too much because it is an attack that consumes iron which is an important resource.