74 Terry

First appearance :
Fatal Fury: King of Fighters (1991 - NEO GEO)

Terry is a little played character because he is a technical character that still contains many secrets to find out. Furthermore, he is a warrior that shines through his attacks’ power, through his combos and by the fact that he is one of the most stylish character, you have ton confess.

Characteristics

 

Strengths

  • Big damages
  • Combo game
  • Cancel's mechanic
  • Always facing his enemy
 

Weaknesses

  • Weak offstage
  • Weak against projectiles

Matchups

Favourable

  • icône de sheik
  • icône de bayonetta
Helps to get to 100%
  • icône de kirby
  • icône de dr-mario
  • icône de bowser-jr
Struggles to approach
  • icône de marie
Bad zoning game

Unfavourable

  • icône de link
  • icône de samus
  • icône de snake
Zoner with projectiles
  • icône de pikachu
  • icône de mr-game-and-watch
  • icône de lucina
Great in edgeguard
  • icône de shulk
  • icône de cloud
  • icône de palutena
Hard to punish  

Stages

Favourable

  • Useful low platforms
  • Big stage for his grounded game

Unfavourable

  • Useless and inconvenient platforms
 

Skills

Pro Tips

Features

coup spécial de Terry coup spécial de Terry

Terry will always face his opponent, which can be really useful in a ledgetrap situation. Besides, it is possible to perform Terry's special attacks in different ways, depending on the pressure with you will push the button et if you realize a command input using a quarter circle or not. Terry is also the only character to possess 5 different special attacks, because his Side B can be realized forward or backward, which gives him two different special attacks, unlike the other characters. Finally, when Terry has received 100% damages or more, a GO sign will appear under his name, granting you two powerful attacks : Power Geyser (↓ ↙ ← ↙ → + attack or ↓ ← ↓ → + attack) et and Buster Wolf (↓ ↘ → ↓ ↘ → + attack or ↓ → ↓ → + attack)

Best moves

  • DOWN TILT

    It is a really fast move that gives Terry the opportunity to keep using this attack while being safe if correctly spaced on a sheild. A pretty good move to start a combo on almost everything and that is devastating in a ledgetrap situation because Terry will automatically follow his enemies's movements in order to punish a roll by example. It is also a kill confirm at high % and its middle range allows Terry to stop enemy from running with.

  • JAB

    Terry's jab is quite fast and the first hit is pretty safe on a shield. However, the second hit of the jab is the most interesting one because Terry has the ability to cancel his normal attacks in order to replace it witch a special attack just after his second jab, which can deal more damages. A great tool to cover a spotdodge and a roll in but also in a ledgetrap situation because it covers many possibilities like a normal get-up or a roll.

  • DOWN B

    It can be realized in 4 different ways, with the classical input or the one using a quarter circle (→ ↓ ↘ + attack). Though, we'll rather use the fast version of this move, that can be realized by pressing briefly the button to pressure the enemy and to get close to him. And we will rather use the powerful one when you are sure of touching your opponent, as a combo finisher by instance.

  • BACK B AND FORWARD B

    These are two powerful moves that allow you to quickly come near your opponent. The Forward B ( ↓ ↘ → + attack) is really good to kill on the field or to push back your enemy when edgeguarding him. Be careful though because you won't be able to grab the ledge when you use it to recover. On the other hand, the Back B ( ↓ ↙ ← + attack) can be useful to cover a jump, to recover, or to start a combo.

  • NEUTRAL B

    Terry sends a projectile that follows the field, which can be useful to deal % to your enemy while keeping him far from you before you decide to attack him. It is Terry's only projectile, that can travel quickly or not according to the pressure you put on your button. Besides, the Neutral B can be used in the air to push back an enemy, to vary your recovery, to gain time in the air, or to gimp him offstage.

  • NEUTRAL AIR

    It has a huge hitbox and clank with every projectiles except those that can be charged and the multi hits one. Neutral Air is really fast, safe on shield and can be cancelled to lead to a special attack, which can allow you to deal great damages in the air, to trap your opponent by protecting or by expanding a combo in the air. It is also his best out of shield option and it has the ability to be cancelled which makes it pretty safe.

  • Contextual Options

    Quick Moves

    Safe on Shield

    OOS Options

    Jab

    Neutral Air

    Down Tilt, Down B

    Up Air

    Neutral Air

    Back Air

    Neutral Air

    Forward Air, Up B

    Up Smash, Up Air

     

    Before leaving

    Last tips

    Mark of the Wolves

    Terry being a character that owns many powerful attacks like his Forward Smash, his GO commands or the Forward B, it can be really tempting to try to use these moves as possible to kill when your enemy is at high %. However, Terry is more a character that deals damages at times and that will have to look out for the least opportunity, not necessarily trying to cause it, even if he has really good options to put pressure on a shield with his attacks he can cancel during the animation.

    Michael Jordan

    Terry is a character that can be pretty weak offstage, especially if he doesn't have his second jump anymore. That's why you will have to mix your recovery by using his specials. Be careful though. Some of his specials don't allow you to grab the ledge and it is still possible to perform a Forward B in the wrong direction, going far away from the field.

    Power Trainer !

    Terry can perform his attacks in many different ways. Each variation possesses its utility and you will need to spend some time in the training section in order to be sure to use them when you will need them, nor the specials nor the GO inputs. Mastering those can make you win the game at the right time !

    In a nutshell

    Terry is a little known character because he is hard to master, which always give the impression that there still remains many things to learn. Besides, Terry is a character that grants the player a real felling of power when you succeed to land a combo because his combos can deal pretty good damages. Terry is then a pleasing character to watch when well-mastered, his attacks' graphics being pretty hype. And, to speak truly, he remains one of the most stylish character frome Super Smash Bros Ultimate's roster.

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