Super Mario Land 2 : 6 Golden Coins (1992-GB)
Wario is a character that offers the opportunity to fart on his opponents, in order to inflict massive damages. Beyond that, Wario is an excellent fighter who can count on his great mobility, and on each of his moves, in order to adapt to and to counter each threat each fighter comes with.
- Excellent mobility
- Excellent combo game
- Excellent OOS options
- Great adaptability
- THE WAFT
- Lacks range
- Quite slow on the ground
- Reload mechanic
Wario is a fighter that stores a waft as the fight goes on. The waft reaches its climax after 1,50 minute, which offers him a really good comeback mechanism, in case Wario is late on stocks. It is interesting to note that you can load a waft quicker by eating projectiles or items with his Neutral B. Another interesting move is Wario’s Side B, where Wario brings out a bike that can help him with his recovery or just to move around. If Wario goes out of his bike, he can use it as a projectile, or use a strong move on it in order to greatly improve the move’s hitbox.
It is his main combo starter. If well used with platforms, we can raise the opponent's percentage to 60%, and kill him with a waft. A wario player will always want to use this move during neutral, because it is a great out of shield option and has two hits, which can surprise the opponent. Offstage, this move is great for edgeguarding, knowing that the move is active for a long time, and even can 2 frames. Most of that, the move can also be used as a combo breaker.
Although the Waft isn’t fully loaded until 1,50 minute, it is still an excellent comeback mechanic, or even for taking great advantage over your opponent. The move kills very early, especially near a blast zone, and inflicts 40% if fully charged. A move that is mostly a combo finisher, and a move that greatly impacts your opponent’s mental state.
This move is also quite interesting, mainly used as a combo tool, even more in order to lead on a true combo into a waft, which can kill around 40%. A great option to cover aerial approaches, even if the move doesn’t last long, and lacks of range.
The Up Tilt possesses a very similar interest than the up air. The move can lead to a waft, and is a very good option to punish landings.
This move is also interesting, because it is a command grab, which allows his user to overcome shields, and to launch the opponent forward. While using this move, Wario will heal a few damages. He can also use it to swallow items and projectiles in order to heal himself and to load a waft faster, depending on the item ingested. An interesting move, especially on ledge trap phases.