22 Young Link
The Legend of Zelda : Ocarina of Time (1998-N64)
More agile than a regular Link, Young Link has quick moves and safe on shield attacks. Even if his great speed is compensated by his lack of power and range, he remains an explosive character, that can infiltrate himself in any defense.
Characteristics
Strengths
- Attacks without lag
- Great combo game
- Great mobility
- Good projectiles
Weaknesses
- Light weight
- Usable recovery
- Lacks range
- Weak at the ledge
- Weak in the air
Matchups
Favourable
Unfavourable
Stages
Favourable
- Allows him to use his projectiles
- Combos and master the stage
Unfavourable
- Too small or too big
- Can't camp or zone on it
Skills
Pro Tips
Features
While attacking, this move can be used to approach ennemies or as a combo finisher. Largly safe on shield, it forces the opponent to react , becoming one of Link's main kill option. Without ending lag and lasting quite a while, it is also a good gimping or edguarding tool. Defensively, it is Young Link's fastest out of shield option, useful to push enemies away.
Best moves
NEUTRAL AIR
While attacking, this move can be used to approach ennemies or as a combo finisher. Largly safe on shield, it forces the opponent to react , becoming one of Link's main kill option. Without ending lag and lasting quite a while, it is also a good gimping or edguarding tool. Defensively, it is Young Link's fastest out of shield option, useful to push enemies away.
BACK AIR
A quick move, where Young Link hit two times with his foot, in order to start combos and even to lead to a kill confirm. With few ending lag, this move lets Link quickly follow it by another aerial attack, like a Neutral Air. An attack that can be used to win the stage control and to set Young Link's gameplay.
DOWN AIR
The stongest of Young Link's attack, but also one of the most dangerous to use, because it is highly punishable. The first frames of the attack are the most powerful. Hitting on a shield, or on a projectile will make Link bouncing. A great move to deal several damages, which can nicely combines itself with a bomb.
SIDE B
Of his three projectiles, the boomerang is certainly the most efficient. Although it is fairly slow, it can be thrown in seven different directions, allowing creativity and covering a large area. It also is a good combo starter at all %, leading to an aerial attack, a fire arrow, or simply working as a combo extender just to the increase the lead. At high %, you can also perform easy kill confirms.
DOWN TILT
His best grounded option and one of his favorite attack to start a combo while reducing Young Link's hitbox, and while allowing him to safely catch landings. Well spaced, this move isn't punishable by a grab and can even be used to two frame an opponent, or even to ledgetrap, before leading to a devastating combo that can lead to a stock.
DOWN SMASH
It is his fastest smash attack, naturally making of it a great combo finisher. It is a sneaky option too, because his chest move during the attack, contrary to the other Links, shifting his hurtbox at the same time. It is, then, impossible to punich this move by a grab, allowing Link to simply down smash a second time.