29 Zero Suit Samus
Metroid Zero Mission (2004-GBA)
Zero Suit Samus, aka ZSS, is an extremely mobile chatacter, who can quickly steal a stock but who requires, in return, to demonstrate great precision. Her combo game is then really rigorous and, because of ZSS lightweight, any mistake could be your last.
Characteristics
Strengths
- Excellent mobility
- Great kill confirms
- Kills quickly
- Really good recovery
Weaknesses
- Light weight
- No true combos at high %
- Requires precision
Matchups
Favourable
Unfavourable
Stages
Favourable
- Gives enough space to move
Unfavourable
- Interfere with some setups
Skills
Pro Tips
Best moves
NEUTRAL AIR
This move strikes in front and behind Samus, but is used at its best while fastfalling. Then, it become a great tool to start a combo and can also lead to a kill at specific pourcentages when followed up by a down B for example. A safe on shield attack and certainly one of ZSS best option during the neutral phase to create an opening.
ZAIR
For ZSS, it is simply the best distancing tool during the neutral. This move alone can help you to win some match ups, keeping the less mobile characters at bay and, being safe on shield, helping you to constantly apply pressure to your enemy. At specific pourcentages Zair can also even lead to a kill if followed by a back air or an Up B for example. This move can also send your opponent to the ground, which can be easy then to down smash him and to secure a kill.
DOWN B
It can be used to escape a disadvantage state, as an efficient option to recover, as a kill move, or simply to shorten the distance between Samus and her enemy... The first part, the flip jump, is a phase where ZSS quickly jumps. Landing on your opponent can then bury him leading to a potential KO starting at 100%. The second part of the move, the flip kick, is triggered while pressing the attack button during the flip jump, dealing great damages and even spiking.
UP B
It is ZSS best out of shield option, even if the opponent has to be close to you. Up B strikes hard and has a good launch power. Besides, it is possible to use this move as a follow up after a Zair (at some %), a Down smash or a Down B. It also is a good option to recover but beware, after using it, Zero Suit Samus will be stuck in a freefall state, being easily punishable.
FORWARD AIR
A two part foot strike. The first part is safe on shield while fastfalling, allowing you to use a new option during the neutral phase. If you strike the opponent with it, while landing on the ground, you can follow it by nearly any move, kill confirming with a Back Air or a Down B for example. It also is an excellent out of shield option and can be useful even with a rising short hop, striking low profiles foes.