33 Squirtle
Pokemon Red and Blue (1996 - Gameboy)
The Pokémon trainer is an unique character because he owns three characters in one: Squirtle, Ivysaur and Charizard, giving him a completely versatile aspect while fighting. It also allows him to face almost every situation against every opponent thanks to the different qualities of each Pokémon !
Characteristics
Strengths
- Adaptability
- Combo game
- Aerial hitbox
- Can tank
- Great edgeguard
Weaknesses
- Risky Charizard
- Squirtle's low kill power
- Ivysaur's disadvantage
- Low mobility
- Harder if Squirtle is in trouble
Matchups
Favourable
Unfavourable
Stages
Favourable
- Useful platforms to combo
- Can easily kill from above
Unfavourable
- Lacks of platforms
- Too big or too small
Skills
Pro Tips
Features
The Pokémon trainer has the ability to switch from one Pokémon to another via down B. Changing the play-style put away, it's very useful to trap an opponent trying to recover on the stage, for example quickly switching between Squirtle to Ivysaur, who gives more options to kill fast at ledge. Moreover, the switch can give you access to Charizard who has 3 jumps, and is way better to recover to the stage! Certainly the best move to exit disadvantage state and to radically change the play-style and the entire game dynamic.
Pokemon's Files
Best moves
FORWARD TILT
The best forward tilt among the entire game: it's fast, safe, disjoint and useful for several combos. It is especially used at low and mid%, leading to a true grab around 30%, techchase situations from 80 to 110% and thus to a jablock and a kill. Also, it's a great option to poke a shield because the tail is invincible, just like a sword.
AERIALS
All his aerials are excellent: his juggling Up air or his very fast and disjointed Forward air. Thus, it's a very good move offstage and a safe one when used while falling.
BACK AIR
The Back air is a multi-hit with a great long-lasting hitbox, being a safe move due to the time Squirtle has to still retreat if the enemy shields the move. Thus, it's a good option in neutral phase and as a multi-hit, it's an interesting move to gimp or just edgeguard.
DASHGRAB
We can as well note Squirtle's Dashgrab, followed by a Down Throw, leading to destructive combos. A dashgrab can be performed by running towards the opponent and then grab it. This move, fast and with a huge hitbox can be often used !