Glossary
S
-Attack that allows you to get out of range of a counter attack from your opponent.
Attack that doesn’t make you take too much risk on an opponent shield.
Killing yourself and losing a stock on your own.
It is a technique that consists in influencing the direction you are sent after getting hit by a multi-hit. In order to do so, you have to perform an attack with the c-stick while you are being hit by at least the second hit of the opponent’s attack.
Action that consists in attacking your opponent from below the stage.
The longer you maintain the shield button pushed, the smaller your shield will become, leaving more and more of your character wide open. If your shield is completely broken, then you are completely vulnerable during quite some time.
It consists in breaking your opponent’s shield by damaging it enough until it is completely gone.
Moment when you receive an attack on your shield that precedes hitstun.
Even if an opponent is shielding, if you manage to hit him on a spot his shield doesn’t protect, you will then hit them and perform a shield poke.
Laps of time when you can’t get out of your shield after receiving a hit on it.
Small jump that is performed by lightly pressing the jump button or pressing two jumps button at the same time. This allows you to approach an opponent faster and makes you more dangerous.
Special attack that you can perform by pressing the special attack button and moving the directional stick to the left or to the right.
Smash attacks are powerful attacks that happen when you maintain the attack button while moving the stick in a direction. You can more or less charge a smash.
Area of an attack that deals less damage and that launches less far away than the part called « Sweetspot ».
Attacking while keeping as much distance as possible in order to put yourself out of range of a counter attack if possible.
All special attacks that can be performed by pressing the special button and potentially moving the stick.
Dodging on the spot that is performed by pressing shield and pushing the directional stick down.
The fact of controlling the stage where you are fighting. It is something rather important in Smash, since a great stage control can allow you to punish your opponent more easily and force him to play offstage, which is always dangerous.
Using the stage to send your opponent into the void, generally by using an improbable angle in order to prevent your opponent from getting back on stage.
lt is deliberately running away from all fight and all confrontation by staying as far as possible from your opponent in order to stay invulnerable as much as possible. It is a technique that is generally used in order to let the time fly and to win thanks to a Time-Out.
Lag at the beginning of an attack and the time between when you pressed the attack button and the moment the attack will inflict damage.
A life in Smash. Generally a Smash Bros. Ultimate competition will let you start each match with three stocks.
A character that possesses Super Armor on one of his attacks can achieve his move even if the opponent hits him while he is preparing a move. For example, if Bowser starts his Forward Smash animation, even if you hit him before he touches you, he will still continue his attack and you will be able to savour all of his high quality Forward Smash in your gums.
In opposition of the « Sour Spot », the « Sweet Spot » designates the area of a move with the best hitbox possible. This will be the hitbox that will deal the more damage or project the farthest on a given move.