Glossary

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R

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Range

Indicates the range of an attack.

Range
RAR or Reverse Aerial Rush

Turning away while running just before jumping, that can generally lead to a Back Air on an opponent that was in front you, knowing the back air possesses more knockback.

RAR or Reverse Aerial Rush
Read

Term that refers to correctly read how the opponent will play and what will be his next actions in order to violently punish him. A hard read is a more important prediction that allows to place a devastating blow, such as a smash attack by example.

Read
Recovery

When you are offstage, recovery is what you will do in order to try getting back on the stage. Your second jump, your airdodge and your up B are great options in order to manage at best your recovery.

Recovery
Recovery move

Attack that allows you to go back easier onstage.

Recovery move
Reflector

Attack that allows you to send back projectiles to the sender.

Reflector
Release Grab

It is the moment when you get out of a grab, whether it is on the air or in the ground.

Release Grab
Reverse

Turning yourself around in order to execute an attack, whether it is a grab (reverse grab) a tilt (reverse tilt) or a special attack (B reverse).

Reverse
RNG

Random aspect of a fight.  Some moves are more or less under RNG, such as Mr; Game and Watch side B.

RNG
Roll

Dodge that can be performed by pressing shield and moving the directional stick left or right.

Roll
Rolling Tech

When you hit the ground after being projected against it, if you press the shield button while moving the directional stick left or right,  you’ll perform  rolling tech in order to get away from a hard situation.

Rolling Tech
Running

Well, running in a direction.

Running