Glossary
R
-Turning away while running just before jumping, that can generally lead to a Back Air on an opponent that was in front you, knowing the back air possesses more knockback.
Term that refers to correctly read how the opponent will play and what will be his next actions in order to violently punish him. A hard read is a more important prediction that allows to place a devastating blow, such as a smash attack by example.
When you are offstage, recovery is what you will do in order to try getting back on the stage. Your second jump, your airdodge and your up B are great options in order to manage at best your recovery.
It is the moment when you get out of a grab, whether it is on the air or in the ground.
Turning yourself around in order to execute an attack, whether it is a grab (reverse grab) a tilt (reverse tilt) or a special attack (B reverse).
Random aspect of a fight. Some moves are more or less under RNG, such as Mr; Game and Watch side B.
Dodge that can be performed by pressing shield and moving the directional stick left or right.
When you hit the ground after being projected against it, if you press the shield button while moving the directional stick left or right, you’ll perform rolling tech in order to get away from a hard situation.